Onsite Technical Designer: Gameplay & Systems (Manizales)

Blind Squirrel Games

Colombia

Sur place

COP 40 000 000 - 70 000 000

Plein temps

Il y a 3 heures
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Avantages offerts par ce poste

On-site studio in Manizales

Résumé du poste

Blind Squirrel Games in Manizales, Colombia, is seeking a Mid-Level Technical Designer to join a collaborative team for an upcoming project. This on-site role focuses on translating design goals into functional, engaging gameplay, spanning mechanics, levels, UI/UX, and narrative components.

The ideal candidate brings hands-on game design experience and technical problem-solving, ready to work with designers, artists, and engineers to deliver cohesive player experiences on schedule and to a high

Qualifications

  • 2+ years in the game industry or related area.
  • Portfolio demonstrating exemplary design work in interactive media.
  • Familiarity with scripting languages (C#, Python, Lua).

Responsabilités

  • Participate in feature planning meetings and discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX, and narrative components.
  • Collaborate with artists, engineers, and designers to create cohesive experiences.
  • Iterate on design elements based on playtesting feedback.
  • Balance gameplay elements for fun and fair player experiences.
  • Deliver design documentation including specs, flowcharts, and diagrams.
  • Communicate ideas and rationale clearly to stakeholders.
  • Stay informed about industry trends and best practices.

Connaissances

Gameplay design
Level design
UI/UX
Narrative design
Prototyping
Team collaboration
C# scripting
Python scripting
Lua scripting

Outils

Unreal Engine
Unity

Description du poste

Blind Squirrel Games in Manizales, Colombia, is seeking a Mid-Level Technical Designer to join a collaborative team for an upcoming project. This on-site role focuses on translating design goals into functional, engaging gameplay, spanning mechanics, levels, UI/UX, and narrative components.

The ideal candidate brings hands-on game design experience and technical problem-solving, ready to work with designers, artists, and engineers to deliver cohesive player experiences on schedule and to a high

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