Technical Artist - Onsite Colombia: Shaders & Pipelines

Blind Squirrel Games

Colombia

On-site

COP 60,000,000 - 120,000,000

Full time

19 hours ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Blind Squirrel Games is seeking a Technical Artist for an on-site role in Manizales, Colombia. The position focuses on bridging artistic vision with technical execution across ports, co-development, and full game development, with a collaborative team environment.

You will collaborate with artists, designers, and engineers to create shaders, materials, tools, and pipelines, while optimizing performance and workflow efficiency. A strong portfolio and experience with game engines are essential.

Qualifications

  • A portfolio demonstrating the ability to design and implement technical art assets, tools, and solutions, with the depth and complexity of work reflecting your experience.
  • Experience in game development specializing in technical art; three years minimum, five+ years for senior roles.
  • Experience integrating and optimizing art assets within a game engine.
  • Proficiency in shader development using HLSL and node-based material systems.
  • Understanding of art pipelines, asset dependencies, rendering concepts, and performance constraints.
  • Ability to troubleshoot technical issues and collaborate with artists and engineers.
  • Strong communication, organizational, and time-management skills.
  • Greater ownership of complex technical art systems and ability to guide pipelines for senior roles.

Responsibilities

  • Create and modify shaders using HLSL and develop custom materials through node-based systems.
  • Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance.
  • Develop destructible assets and simulations for elements such as cloth and cables.
  • Implement HDR workflows, color grading, lighting setups, and post-processing effects.
  • Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals.
  • Develop scripts and tools that automate repetitive tasks and improve content creation workflows.
  • Use procedural generation techniques to support large-scale art production.
  • Support art content development for VR and AR platforms when required by the project.
  • Organize and maintain art assets within established asset management and version control systems.
  • Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines.
  • Collaborate with artists, designers, and engineers to resolve technical challenges.
  • Work with production to establish realistic schedules and communicate progress, dependencies, and risks.
  • Document technical art pipelines, workflows, tools, and best practices for reference and training.
  • Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Skills

Shader development
HLSL
Node-based materials
Rendering concepts
Troubleshooting
Tool development
Procedural content
Project collaboration

Tools

Maya
Photoshop
Substance Designer
Substance Painter
ZBrush
Unreal Engine
Unity
Jira

Job description

Blind Squirrel Games is seeking a Technical Artist for an on-site role in Manizales, Colombia. The position focuses on bridging artistic vision with technical execution across ports, co-development, and full game development, with a collaborative team environment.

You will collaborate with artists, designers, and engineers to create shaders, materials, tools, and pipelines, while optimizing performance and workflow efficiency. A strong portfolio and experience with game engines are essential.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Onsite Environment Artist: Craft Immersive Game Worlds
Onsite Environment Artist: Craft Immersive Game Worlds

Blind Squirrel Games • Colombia

On-site
COP 33,480,000 - 61,380,000
Technical Artist-Expression of Interest
Technical Artist-Expression of Interest

Blind Squirrel Games • Colombia

On-site
COP 60,000,000 - 120,000,000
Onsite Generalist Designer — Shape Gameplay & Levels
Onsite Generalist Designer — Shape Gameplay & Levels

Blind Squirrel Games • Colombia

On-site
COP 127,980,000 - 207,967,000
Technical Artist for AAA VFX and Tools - Talent Pool
Technical Artist for AAA VFX and Tools - Talent Pool

Side • Bogotá

On-site
COP 104,803,493 - 174,672,489
Cinematic & Lighting Artist for Real-Time Game Visuals
Cinematic & Lighting Artist for Real-Time Game Visuals

Side • Bogotá

On-site
COP 207,332,665 - 276,443,553
Generalist Designer-Expression of Interest
Generalist Designer-Expression of Interest

Blind Squirrel Games • Colombia

On-site
COP 127,980,000 - 207,967,000
Environment Artist-Expression of Interest
Environment Artist-Expression of Interest

Blind Squirrel Games • Colombia

On-site
COP 33,480,000 - 61,380,000
Producer-Expression of Interest
Producer-Expression of Interest

Blind Squirrel Games • Colombia

On-site
COP 12,000,000 - 18,000,000
Senior UI Engineer: Game UI, Systems & Gameplay
Senior UI Engineer: Game UI, Systems & Gameplay

Softtek • Colombia

On-site
COP 9,000,000 - 13,000,000
Tech & VFX Artist - Talent Pool - Talent Pool (LATAM)
Tech & VFX Artist - Talent Pool - Talent Pool (LATAM)

Side • Bogotá

On-site
COP 104,803,493 - 174,672,489