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Weapons Artist - ExDev

Electronic Arts

Vancouver

Hybrid

CAD 70,000 - 95,000

Full time

5 days ago
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Job summary

Electronic Arts recherche un Weapons Artist passionné pour rejoindre son équipe à Vancouver. Le candidat idéal doit avoir une expertise en modélisation 3D et en texturation, avec un fort souci du détail pour produire des modèles d'armes photoréalistes. Vous travaillerez en étroite collaboration avec notre équipe d'art pour créer des expériences de jeu immersives et captivantes.

Benefits

3 semaines de congés payés par an
10 jours de congé de maladie par an
Assurance santé/dentaire/vision
Plan de retraite
Équité et bonus potentiels

Qualifications

  • Compétences techniques excellentes avec des logiciels 3D tels que Maya, Blender.
  • Expérience en texturation avec Adobe Substance Painter.
  • Compréhension des pipelines de rendu physiquement basé.

Responsibilities

  • Créer des modèles d'armes en haute et basse résolution.
  • Affiner les actifs matériels pour résoudre des problèmes de performance.
  • Participer aux tests de jeu pour examiner le travail des armes.

Skills

Maya
Blender
Adobe Substance Painter
Rendu Physiquement Basé

Job description

Role ID

209208

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

As a Weapons Artist, you represent the foundation of our art enterprise. We are looking for an ambitious 3D artist with a passion for making the digital realm just as real as the physical. You will craft photorealistic organic and hard surface structures complete with destruction under the guidance of our 3D Art Lead. This role will report to our Line Director for Art, based in our studio in Los Angeles, California.

Role Responsibilities:

Craft high and low poly weapon models and texture them to specifications.

Refine hardware assets to help solve performance issues.

Maintain and manage your assigned assets in Perforce.

Participate in studio playtests to review implemented weapons work in the game.

Assist in maintaining Confluence pages documenting pipeline & workflow processes.

Skills We Look For:

Excellent technical ability with a thorough understanding of Maya, Blender, Fusion or similar 3D modeling software.

Strong texturing proficiency in Adobe Substance Painter.

Working experience with physically based rendering pipelines.

Nice to Haves:

Working experience integrating weapon assets into game engines.

Foundational knowledge of Substance Designer for procedural material creation.

Foundational knowledge of Marvelous Designer for cloth creation & simulation.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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