UI Programmer

Offworld Industries Ltd.

New Westminster

On-site

CAD 85,000 - 100,000

Full time

5 days ago
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Benefits offered by this job

Extended health and dental benefits
3 weeks of paid vacation
Wonderful colleagues!

Job summary

Offworld Industries Ltd. in British Columbia is seeking a UI Programmer to build and polish the game's user interface in Unreal Engine, partnering with a UX Designer to deliver a performant, robust UI across PC and consoles.

You will implement scalable UI systems with C++, ensure adherence to UX conventions, optimize rendering and load times, and collaborate with design and engineering to ship a polished, data-driven front-end.

Qualifications

  • Unreal Engine is required; professional UI/gameplay programming experience.
  • Experience as a UI or Gameplay Programmer focused on game interfaces.
  • Strong C++ programming and deep knowledge of Unreal's UI toolset (UMG, Slate, CommonUI, MVVM).
  • Excellent cross-discipline communication to work with design partners.
  • A strong eye for visual layout, typography, and animation.

Responsibilities

  • Implementation: translate wireframes into in-game UI with UX Designer.
  • Ensure UI follows UX conventions and feels intuitive for players.
  • Engine Mastery: build scalable, data-driven UI systems in Unreal (C++/UMG).
  • Ensure UI complies with console TRCs/TCRs.
  • Profile and optimize UI rendering, memory, and load times to maintain target frame rates.

Skills

UI programming
C++
UX collaboration

Tools

Unreal Engine
UMG
Slate
MVVM
CommonUI

Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

We are seeking a UI Programmer to build and polish our game's interface. Partnering directly with a UX Designer, you will own the technical implementation of the UI in Unreal Engine, ensuring it is highly performant, functionally robust, and scales perfectly across PC and consoles.

Responsibilities:
  • Implementation: Work closely with the UX Designer to translate wireframes and prototypes into shippable in-game UI.
  • UX Conventions: Ensure clear UI affordances and apply established UX conventions so the interface feels intuitive to players.
  • Engine Mastery: Engineer scalable, data-driven UI systems using Unreal Engine (C++ and UMG).
  • Console Compliance: Ensure all UI elements and input flows strictly adhere to console Technical Requirement Checklists (TRCs/TCRs).
  • Performance: Profile and optimize UI rendering, memory, and load times to maintain target frame rates.
Requirements:
  • Unreal Engine (Required): Professional, hands‑on experience developing in Unreal Engine is a must. Candidates without Unreal experience will not be considered.
  • Experience: Professional experience as a UI or Gameplay Programmer focused on game interfaces.
  • Technical Skills: Strong C++ programming and deep, hands‑on knowledge of Unreal Engine's UI toolset (UMG, Slate, CommonUI, MVVM).
  • Collaboration: Excellent cross-discipline communication to navigate technical constraints alongside design partners.
  • Visual Polish: A strong eye for visual layout, typography, and animation execution.
Preferred Qualifications:
  • CommonUI & MVVM: Hands‑on experience building and shipping with Unreal Engine's CommonUI plugin and structuring data‑driven interfaces using MVVM (Model-View-ViewModel) architecture.
  • Console Certification: Previously shipped titles on modern consoles with experience navigating first‑party TRCs.
  • Game Controllers: Familiarity with Controller navigable UIs and Focus.
  • UX Experience: Prior hands‑on experience or a strong background in UX design, wireframing, or user research is highly desirable.

The typical salary range for this position is $85,000 - $100,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job‑related knowledge, skills, and experience.

This role offers:
  • Extended health and dental benefits
  • 3 weeks of paid vacation
  • Wonderful colleagues!

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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