UI Programmer

Massive

Montreal (administrative region)

Hybrid

CAD 90,000 - 120,000

Full time

12 days ago

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Job summary

March of Giants in Montreal is seeking a seasoned UI/UX programmer to build and optimize the game’s interface. You will implement menus, HUD, and tools for UI systems across platforms, collaborating with designers and artists to ensure cohesive visuals and performance.

You have strong C++ skills, extensive MVVM experience, and a track record with game UI frameworks. Familiarity with Unreal Engine 5 and CommonUI is a plus; position operates in a PC-centric workflow in Montreal.

Qualifications

  • Bachelor's degree in Computer Science or Computer Engineering or equivalent.
  • Minimum 5 years of C++ programming experience in game development or embedded systems.

Responsibilities

  • Read design docs to understand intended player experience and provide feedback.
  • Define UI features and implement UI to support graphic designer needs.
  • Design and implement menu and interface systems across platforms.
  • Provide tooling and debugging hooks for UI systems.
  • Deeply understand UI framework to support the presentation team.
  • Prototype interactions with design and other programmers.
  • Iterate quickly in response to feedback and performance constraints.
  • Collaborate with designers to integrate designs and animations.
  • Provide hooks for animations and audio support.
  • Ensure UI meets aesthetic and functional requirements.

Skills

C++
MVVM
Debugging
Collaboration
Problem solving

Education

Bachelor's in CS/CE

Tools

Unreal Engine 5
CommonUI
MVVM plugins
PC-centric platform

Job description

March of Giants, Software Development, Montreal

Job Description

The incumbentwill develop the modules for a game’s general presentations (menu, HUD, etc.).

What you’ll do
  • Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
  • Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;
  • Design and implement menu and interface systems for specific users ondesiredplatforms, preserving the uniformity of the visual and logistical aspects;
  • Provide tools for UI systems and debugging through internal “debug draw”.
  • Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;
  • In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;
  • Be reactive to feedback and perform quick iterations;
  • In collaboration with the graphic designer, integrate designs and animation;
  • Provide hooks for graphic designer animations and sound support;
  • Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);
  • Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback;
  • Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements;
  • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry;
  • Oversee and maintain modules or systems that underlie the user interface;
  • Optimize user interface code to run efficiently ondesiredplatforms;
  • Interact and collaborate with different departments;
  • Challenge the game design of the game as well as its User Experience (UX)
  • Develop automated tests APIs related to UI systems to ensure continuous health of the game;
  • Have a broad knowledge of ergonomics and UX principles as applied to UI;
  • Apply knowledge of localization and accessibility features;
  • Carry out all other related tasks.
Qualifications
Training:
  • Bachelor of Computer Science or Computer Engineering or equivalent training or experience.
Experience:
  • Minimum 5 yearsofC++ programming experience in the video game sector or embedded systems, or relevant fields.
Knowledge:
  • Capacity to write clean, robust, performant, and maintainable C++ code;
  • Excellent understanding of MVVM philosophy and workflows;
  • Strong troubleshooting and debugging skills;
  • Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);
  • Solid collaborative and communication skills within a multi-disciplinary environment.
  • Bonus: Experience with Unreal Engine 5, Slate and UMG;
  • Bonus: Experience with UI Frameworks such as CommonUI;
  • Bonus: Experience with MVVM toolchains such as Unreal’s MVVM plugin;
  • Bonus: Experience working on a PC-centric platform experience.
Skills:
  • Problem-solving skills;
  • Good interpersonal and communication skills;
  • Autonomy and ethics in proactive work;
  • Drive to take up major challenges;
  • Define and estimate tasks in an structured way;
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