Technical Animator

Offworld Industries Ltd.

New Westminster

On-site

CAD 80,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

Extended health and dental benefits
2 weeks paid vacation

Job summary

Offworld Industries Ltd. in New Westminster, BC, is seeking a seasoned Technical Animator for a 12-month fixed-term contract.

You will develop high-quality animations for gameplay characters, set up rigs for characters, weapons, vehicles, and props, and collaborate with Designers and Programmers to implement animations in Unreal Engine 5. The role requires expert understanding of movement, timing, and first-person viewport animation.

Qualifications

  • 5+ years animation creation experience in Game/CG industry.
  • 2+ shipped titles desirable.
  • Expert understanding of movement, pose and timing.

Responsibilities

  • Develop high-quality full body and first person animations for gameplay characters.
  • Set up the rig for characters, weapons, vehicles, and props.
  • Collaborate with Designers and Programmers to implement animations in engine using UE5 tools.
  • Independently troubleshoot and resolve animation issues.
  • Utilize motion capture data and hand key animation to create believable characters.

Skills

Movement timing expert
First-person animation
Team collaboration
End-to-end game animation

Tools

Unreal Engine 5
Maya
Blender
Motion Capture
MotionBuilder
C++
Jira

Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

We are looking for a seasoned Technical Animator to join our studio. This position will focus on content creation and the UE5 engine works on the Animation side.

Job Duties:
  • Develop high-quality full body and first person animations for gameplay characters. Ensuring alignment with artistic direction and technical standards.
  • Be able to set up the rig for characters, weapons, vehicles, and props.
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned
Requirements:
  • Expert understanding of movement, pose and timing.
  • Expert understanding of the nuances of first person viewport animation.
  • Solid skillset to create the mech/props animation is a plus.
  • Ability to create creature animation in various styles is a plus
  • Ability to work from reference materials such as video recording or already established animation.
  • Solid knowledge of rigging.
  • Solid knowledge of the animation process in Maya or equivalent software.
  • Understanding of the technical constraints in game development and ability to apply them when animating.
  • Organized and clean workflow, compatible with a collaborative environment.
  • Effective communication skills across all levels and organizations.
  • Ability to work in a dynamic and collaborative team environment. Experience
  • End to end Game Development Experience. 2 or more shipped titles desirable.
  • 5+ years animation creation experience in Game/CG industry
Computer Skills:
  • Advanced knowledge of 3D software (Maya, Blender), process of Motion Capture, and Unreal Engine 5.
  • Knowledge of common state machine flow in any game engine is required.
Software Skills:
  • Character Animation & Rigging - Maya or Blender
  • Unreal Engine 5
  • Mocap, Motion Builder (a plus)
  • C++ (a plus)
  • Jira (a plus)

This is a 12-month fixed-term position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.

The typical salary range for this position is $80,000 - $90,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:
  • Extended health and dental benefits
  • 2 weeks of paid vacation
  • Wonderful colleagues!

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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