Tools programmer (Anvil Pipeline)

Ubisoft

Quebec

On-site

CAD 90,000 - 120,000

Full time

10 days ago

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Job summary

Ubisoft seeks a tools programmer for the Anvil engine team in Quebec. You’ll work closely with artists and designers to understand their needs and craft robust tools that streamline content creation and translate vision into playable experiences.

You’ll collaborate with programmers and tool support specialists to fix bugs, improve systems, and keep documentation clear. Strong C# skills, game engine experience, and teamwork are essential for success.

Qualifications

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience.
  • A degree in computer science, software engineering, or equivalent training.
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus.
  • Strong analytical and synthesis skills, as well as attention to detail.
  • The ability to work in a team, along with strong interpersonal and communication skills.
  • Independence, curiosity, and resourcefulness.
  • Flexibility in organizing your work to adapt to changes.
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus).

Responsibilities

  • Work closely with artists and designers to understand requests and craft robust tools.
  • Collaborate with programmers and tool support specialists to resolve bugs and improve systems.
  • Keep documentation clear and share learnings with peers.

Skills

Programming experience
Teamwork and communication
Analytical thinking
Attention to detail
Independence and curiosity
Adaptability
Resourcefulness
Collaboration with artists/designers

Education

CS/Software Engineering degree or equivalent

Tools

C#
C++ knowledge
WPF knowledge
SQL knowledge
Game engine experience (Scimitar/Anvil)

Job description

Job Description

What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications

What You Bring to the Team

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus)
Company Description

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles... the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the Anvil community!

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