Technical Director – Game Data Capture & Architecture

Electronic Arts (EA)

Vancouver

Hybrid

CAD 170,000 - 243,000

Full time

14 days+

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Job summary

Electronic Arts seeks a Technical Director to lead the technical strategy for capturing research data from EA game sources across multiple titles. You will define how title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

You will drive architecture, standards, priorities, and outcomes while coordinating with researchers, ML Data Engineers, title teams, and central infrastructure.

Qualifications

  • 12+ years of professional software engineering experience in AAA games or related systems.
  • Experience setting architecture and technical direction across multiple teams or products.
  • Expertise in C++ and large, multithreaded game-engine codebases.
  • Broad experience with engine systems (rendering, simulation, gameplay, animation, physics, audio, tools, pipelines).
  • Experience integrating technology across actively developed branches, platforms, or title codebases.
  • Experience with Perforce, CI/CD, and release/integration workflows.
  • Translating research or product requirements into platform strategy and executable plans.
  • Balancing rapid experimentation with security, performance and maintainability.

Responsibilities

  • Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
  • Establish standards for modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
  • Determine which capabilities belong in the shared capture platform and which require title-specific integration.
  • Prioritize title onboarding and research requests based on feasibility, value, dependencies, and leverage.
  • Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with data infrastructure.
  • Partner with title leaders to secure expertise, access, and safeguards for instrumenting game codebases.
  • Define requirements for Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
  • Establish acceptance criteria for raw capture sessions and document limitations.
  • Identify repeated needs and guide shared solution development.
  • Mentor engineers and represent Game Data Capture to leadership.

Skills

Software architecture
C++
Game engines
Multithreaded code
CI/CD
Perforce
Release workflows
Data capture

Tools

Perforce
CI/CD

Job description

Electronic Arts seeks a Technical Director to lead the technical strategy for capturing research data from EA game sources across multiple titles. You will define how title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

You will drive architecture, standards, priorities, and outcomes while coordinating with researchers, ML Data Engineers, title teams, and central infrastructure.

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