Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts (EA)

Vancouver

Hybrid

CAD 170,000 - 243,000

Full time

14 hours ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Electronic Arts seeks a Technical Director to lead the technical strategy for capturing research data from EA game sources across multiple titles. You will define how title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

You will drive architecture, standards, priorities, and outcomes while coordinating with researchers, ML Data Engineers, title teams, and central infrastructure.

Qualifications

  • 12+ years of professional software engineering experience in AAA games or related systems.
  • Experience setting architecture and technical direction across multiple teams or products.
  • Expertise in C++ and large, multithreaded game-engine codebases.
  • Broad experience with engine systems (rendering, simulation, gameplay, animation, physics, audio, tools, pipelines).
  • Experience integrating technology across actively developed branches, platforms, or title codebases.
  • Experience with Perforce, CI/CD, and release/integration workflows.
  • Translating research or product requirements into platform strategy and executable plans.
  • Balancing rapid experimentation with security, performance and maintainability.

Responsibilities

  • Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
  • Establish standards for modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
  • Determine which capabilities belong in the shared capture platform and which require title-specific integration.
  • Prioritize title onboarding and research requests based on feasibility, value, dependencies, and leverage.
  • Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with data infrastructure.
  • Partner with title leaders to secure expertise, access, and safeguards for instrumenting game codebases.
  • Define requirements for Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
  • Establish acceptance criteria for raw capture sessions and document limitations.
  • Identify repeated needs and guide shared solution development.
  • Mentor engineers and represent Game Data Capture to leadership.

Skills

Software architecture
C++
Game engines
Multithreaded code
CI/CD
Perforce
Release workflows
Data capture

Tools

Perforce
CI/CD

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Title: Design and Engineering Content – Global Data Capture

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. »

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands‑on in the most consequential technical decisions.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Lead Technical Director.

Responsibilities
  • You will define the technical vision, architecture, and roadmap for a unified cross‑title game‑data capture capability.
  • You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
  • You will determine which capabilities belong in the shared capture platform and which require title‑specific integration.
  • You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long‑term platform leverage.
  • You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
  • You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
  • You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
  • You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
  • You will identify repeated title‑specific needs and guide the team toward maintainable shared solutions.
  • You will mentor engineers, communicate technical direction, resolve cross‑team decisions, and represent Game Data Capture to research and technology leadership.
Qualifications
  • 12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real‑time simulation, or related systems
  • Experience setting architecture and technical direction across multiple engineering teams or products
  • Expertise in C++ and strong working knowledge of large, multithreaded game‑engine codebases
  • Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines
  • Experience integrating technology across actively developed branches, platforms, or title codebases
  • Experience with Perforce, complex build systems, CI/CD, and release or integration workflows
  • Experience translating research or product requirements into platform strategy and executable technical plans
  • Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner‑team constraints

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts Ltd • Montreal (administrative region), Vancouver

Hybrid
CAD 170,000 - 243,000
Vacation and sick time benefits
Health/dental/vision coverage
Life and disability insurance
+2
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture

Electronic Arts • Montreal (administrative region)

Hybrid
CAD 160,000 - 230,000
Vacation (3 weeks)
Sick time 10 days/year
EI/QPIP top-up
+4
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts Ltd • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
Vacation 3 weeks/year
Sick time 10 days/year
Top-up EI/QPIP benefits
+4
Développeur.se sénior.e des données d’apprentissage automatique / Senior ML Data Developer
Développeur.se sénior.e des données d’apprentissage automatique / Senior ML Data Developer

Electronic Arts Ltd • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts (EA) • Montreal (administrative region)

Hybrid
CAD 170,000 - 243,000
3 weeks vacation
10 days sick time
Top-up EI/QPIP benefits
+4
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform

Electronic Arts (EA) • Vancouver

Hybrid
CAD 170,000 - 243,000
3 weeks vacation
Top-up EI/QPIP
Comprehensive health coverage
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability

Electronic Arts Ltd • Montreal (administrative region), Vancouver

Hybrid
CAD 141,000 - 204,000
Vacation 3 weeks
Sick time 10 days
EI/QPIP top-up
+3
Senior Software Engineer - Backend
Senior Software Engineer - Backend

Electronic Arts (EA) • Vancouver

Hybrid
CAD 141,000 - 204,000
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems

Electronic Arts Ltd • Montreal (administrative region)

Hybrid
CAD 122,000 - 171,000
Vacation 3 weeks (Canada/NA)
Sick time 10 days per year
Top-up to EI/QPIP benefits
+4
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability

Electronic Arts • Montreal (administrative region)

Hybrid
CAD 170,000 - 268,000
Vacation 3 weeks
Sick time 10 days
Top-up EI/QPIP
+3