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Technical Artist – Tools & Technology

Yelzkizi

Canada

On-site

CAD 80,000 - 100,000

Full time

30+ days ago

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Job summary

An innovative studio is seeking a Technical Artist to join their dynamic team. In this role, you will design and develop custom tools that enhance the content creation process for games. Collaborating with artists and engineers, you'll ensure efficient workflows and contribute to high-quality game experiences. This position offers the chance to work on cutting-edge projects and be part of a creative environment that values imagination and collaboration. If you're passionate about game development and eager to make a significant impact, this opportunity is perfect for you.

Qualifications

  • 3+ years of experience in developing content creation tools and workflows.
  • Strong experience with Houdini, Maya, and Python.

Responsibilities

  • Develop user-friendly tools and efficient pipelines for game content.
  • Gather user requirements and maintain quality code.

Skills

Houdini
Maya
Python
Game Engines (Unreal, Frostbite, Unity)
Collaboration
Problem Solving

Tools

Git
CI/CD Pipelines

Job description

ea.com

Job Description

Creative and Development (C & D) powers EA Studios to create even greater player experiences. We help shape the future from the way games are created, to how they are played and viewed. We are a global team and the largest studio within EA! Studios Technology Group (STG) is one of several teams within C & D.

The Tools and Technology Team within STG is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.

The challenge ahead:

As a Technical Artist, you will work alongside our Worlds Team with the support of a Product Owner and Technical Director. You will be working on designing, developing, extending, and supporting custom tools for a variety of content creation workflows. You will also support a variety of EA’s crucial content tools with the support of an amazing development team. You will report to a Development Director.

Day to day you will ...

  • Work with partners (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
  • Gather user requirements, design, implement, debug, test, and maintain quality code.

Who you are:

  • Strong experience with Houdini, Maya, Python, and familiarity with game engines (Unreal, Frostbite, Unity, etc.)
  • 3+ years of experience with developing content creation tools and/or workflows
  • Knowledge of content creation (e.g. modeling, shading) and software engineering best practices (e.g. design patterns, object-oriented design).
  • Experience working on a project in collaboration with a variety of roles including game teams, artists, engineers, Technical Directors, and Art Directors
  • Excited to learn and apply new concepts, principles, and solutions.

Bonus, but not necessary:

  • Experience with Frostbite.
  • Experience with UI development.
  • Experience using USD based workflows.
  • Experience with Git.
  • Experience with CI/CD pipelines.
How to Apply

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