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Technical Artist – EA Sports FC

Yelzkizi

Canada

On-site

CAD 96,000 - 134,000

Full time

30+ days ago

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Job summary

Join a pioneering team at an iconic entertainment brand, where you will play a crucial role as a Technical Artist. This position offers the chance to work on innovative projects that redefine the gaming experience. Collaborate closely with artists and engineers to push visual boundaries and automate content pipelines. With a focus on creativity and technical expertise, you will help shape the future of football gaming. The company values diverse perspectives and encourages problem-solving in a dynamic environment. If you have a passion for games and a knack for technical challenges, this role is perfect for you!

Benefits

3 weeks vacation per year
10 days sick leave
Paid top-up for parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Potential for bonuses and equity

Qualifications

  • 5+ years of cinematic/games production experience required.
  • Effective communication with artists, engineers, and managers is essential.

Responsibilities

  • Bridge between artists and engineers, managing art production workflows.
  • Ownership of technical issues and solutions in game development.

Skills

Python
C#
3D Art Packages (Maya)
Scripting/Programming
Communication Skills
Problem Solving

Education

Bachelor's degree in a related field

Tools

Revision Control Software

Job description

ea.com

Job Description

This job might no longer be available.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!

As part of our EA SPORTS FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:
The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art team and the game team. The main areas of responsibilities include content pipeline automation, art production workflows, tools, asset optimization, content management/integration and game development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS FC team.

Your Qualifications:

  • Ideally at least 5 years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Knowledge of 3D art packages (Maya).
  • Experience in revision control software.
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!
Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges:

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

How to Apply

Apply via: https://ea.gr8people.com/jobs/184022/technical-artist-ea-sports-fc

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