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Technical Art Director [Rainbow Six Siege]

Ubisoft

Montreal

Hybrid

CAD 80,000 - 100,000

Full time

Today
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Job summary

A leading gaming company in Montreal is seeking a Technical Art Lead to collaborate with teams and enhance game design. You will identify risks, evaluate tools, and contribute to recruitment efforts while ensuring high quality in art pipelines. Candidates should possess strong leadership skills and expertise in game engines and 3D software. The role supports a hybrid working model, adapting to both creative collaboration and personal work-life balance.

Qualifications

  • Experience in art, technical art, or programming with leadership skills.
  • Expertise with game engines and art tools.
  • Familiarity with bug-tracking and version control systems.

Responsibilities

  • Collaborate with leadership to define project vision.
  • Evaluate technical feasibility and analyze risks.
  • Contribute to recruitment and talent development.

Skills

Leadership
Expertise with game engines
Scripting languages (C#, Python, JavaScript, MaxScript)
Bug-tracking software (Jira)

Tools

Photoshop
3DS Max
Maya
Substance Painter
Perforce
Job description
Responsibilities
  • Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
  • Identify and analyze risks across game engine, data management, features, and workflows.
  • Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
  • Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
  • Solve complex and priority issues, approving technical specifications as needed.
  • Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
  • Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
  • Contribute to recruitment efforts to grow your technical art team and foster talent development.
Qualifications

What you bring to the team

  • Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
  • Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
  • Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
  • A collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
  • Strong proficiency in critical thinking, time management, and organization.
  • A detail-focused, curious, resourceful, and adaptable approach to your work.
Application materials
  • Your CV highlighting your achievements, skills, and shipped games.
  • A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).
Additional Information

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s Creed, Rainbow Six, Just Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.

We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.

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