Team Lead Level Designer

Massive

Toronto

On-site

CAD 100,000 - 150,000

Full time

17 hours ago
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Job summary

Ubisoft Toronto is seeking a Team Lead Level Designer for Splinter Cell Remake to guide the level design team, uphold quality, provide clear direction, and ensure on-time delivery. You will mentor designers and collaborate with production to align vision with schedule.

In this role you will balance creative goals with constraints, review work, and help onboard new teammates while representing the level design group in leadership discussions.

Qualifications

  • Strong collaboration and communication across disciplines.
  • 9
  • Coach designers with varied experience levels.
  • 7
  • Clear design judgment and structured decision-making.
  • 8
  • Planning and estimation skills for predictable production.
  • 8
  • Thoughtful feedback and evaluations to support growth.
  • 7
  • Adaptability when guiding designers through new constraints.
  • 7
  • Knowledge of real-time constraints, 3D engines, and level editing tools.
  • 8
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems.
  • 8

Responsibilities

  • Define, communicate, and uphold level design quality standards.
  • 58
  • Coach and mentor level designers.
  • 32
  • Promote knowledge sharing within the team through clear instructions, feedback, and best practices.
  • 44
  • Plan, prioritize, assign, and track tasks with time estimates.
  • 68
  • Balance creative goals with production constraints to support reliable planning.
  • 53
  • Review individual work and provide actionable feedback before presenting content to leadership.
  • 58
  • Partner with production to identify risks early and support problem-solving.
  • 55
  • Represent the level design team in discussions with project leadership and other disciplines.
  • 60
  • Coordinate bug fixing and polish efforts related to level design content.
  • 48
  • Support onboarding and hiring efforts to maintain team cohesion.
  • 38

Skills

Strong collaboration and communication
People leadership experience
Clear design judgment
Planning and estimation
Thoughtful feedback and evaluations
Adaptability and openness
Real-time constraints knowledge
3D engines
Level editing tools

Tools

JIRA
Perforce

Job description

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you’ll do
  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
Qualifications
What you bring to the team
  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems
Nice to have:
  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay
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