Systems Software Engineer - EA SPORTS UFC

Electronic Arts

Vancouver

Hybrid

CAD 100,000 - 140,000

Full time

2 days ago
Be an early applicant

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Vacation 3 weeks
Sick time 10 days
EI/QPIP top-up
Extended health/dental/vision
Life insurance
Disability insurance
Retirement plan
Bonus eligibility

Job summary

Electronic Arts in Vancouver, BC, is hiring a Systems Software Engineer to help build the engine and platform technology for gameplay, rendering, online, and tools. The role involves solving performance-sensitive problems, owning features, and partnering with UFC teams.

You will work in a hybrid model, spending three days per week at our studio in Burnaby, reporting to the Senior Software Engineer. Collaboration with cross-functional teams is essential to deliver high-quality software.

Qualifications

  • 3+ years of professional software engineering experience.
  • Strong C++ skills and experience with large, performance-sensitive codebases.
  • Understanding of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines or real-time systems.
  • Experience delivering systems end to end.
  • Experience using AI-assisted development tools to prototype and accelerate workflows.

Responsibilities

  • Build and maintain our shared engine, platform, automation, and release systems.
  • Help teams design and ship features through reusable technical solutions.
  • Improve performance, memory use, load times, stability, and workflows.
  • Own assigned systems from implementation through testing and delivery.
  • Track technical KPIs and collaborate with franchise and central technology teams.

Skills

C++
Multithreading
Performance optimization
Game engines

Tools

Game engines

Job description

Role ID

215830

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you’re passionate about building immersive digital entertainment, this is the role of a lifetime.

As a Systems Software Engineer , you will help us build the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools. You will solve performance-sensitive problems, own scoped features, and partner with UFC teams.

You will work in a hybrid model, spending three days per week at our EAV Studio in Burnaby, British Columbia, reporting to the Senior Software Engineer.

Responsibilities:

Build and maintain our shared engine, platform, automation, and release systems.

Help our teams design and ship features through reusable technical solutions.

Improve performance, memory use, load times, stability, and workflows.

Own assigned systems from implementation through testing and delivery.

Track technical KPIs and collaborate with our franchise and central technology teams.

Qualifications:

3+ years of professional software engineering experience.

Strong C++ skills and experience with large, performance-sensitive codebases.

Understanding of memory management, multithreading, runtime performance, and platform constraints.

Experience with game engines or real-time systems.

Experience delivering systems end to end.

Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • extended health/dental/vision coverage
  • life insurance
  • disability insurance
  • retirement plan to regular full-time employees.
  • Certain roles may also be eligible for bonus and other incentive programs.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Audio Software Engineer - EA SPORTS UFC
Audio Software Engineer - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 110,000 - 160,000
Vacation and personal time
Comprehensive health benefits
Retirement plan
+1
Software Engineer - UFC
Software Engineer - UFC

Electronic Arts • Vancouver

Hybrid
CAD 110,000 - 180,000
Systems Software Engineer - EA SPORTS UFC
Systems Software Engineer - EA SPORTS UFC

EA SPORTS • Vancouver

Hybrid
CAD 122,000 - 171,000
Vacation: 3 weeks/year
Sick time: 10 days/year
Top-up to EI/QPIP benefits
+5
Audio Software Engineer - EA SPORTSTM UFC
Audio Software Engineer - EA SPORTSTM UFC

Electronic Arts • Vancouver

On-site
CAD 105,000 - 143,000
3 weeks vacation
Sick time 10 days/yr
Health/dental/vision coverage
+1
Audio Software Engineer - UFC
Audio Software Engineer - UFC

EA SPORTS • Vancouver

Hybrid
CAD 105,000 - 143,000
UI Software Engineer - EA SPORTS UFC
UI Software Engineer - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 120,000
3 weeks of vacation (Canada)
Health insurance
Retirement plan
Technical Artist - EA SPORTS UFC
Technical Artist - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 130,000
Technical Artist - UFC
Technical Artist - UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 140,000
Vacation 3 weeks/year
Sick time 10 days/year
Extended health/dental/vision
+3
Technical Artist - UFC
Technical Artist - UFC

EA SPORTS • Vancouver

Hybrid
CAD 105,000 - 143,000
Vacation 3 weeks per year
Sick leave 10 days per year
EI/QPIP top-up up to 100%
+6
Software Engineer - UFC
Software Engineer - UFC

EA SPORTS • Vancouver

On-site
CAD 87,000 - 119,000
Vacation 3 weeks per year
Sick time 10 days per year
Top-up to EI/QPIP benefits
+5