Software Engineer III (AI/ML) - EA SPORTS FC

Electronic Arts

Vancouver

On-site

CAD 122,300 - 170,700

Full time

14 days+
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Benefits offered by this job

3 weeks vacation per year
10 sick days
Paid top-up to EI/QPIP when welcoming a new child
Extended health/dental/vision coverage
Retirement plan

Job summary

Electronic Arts is looking for a skilled professional in Vancouver to lead the FC QVE team focused on revolutionizing game testing by implementing Generative AI and advanced Machine Learning systems. This role involves developing testing frameworks and collaborating with game area teams to enhance AI game features.

The ideal candidate will have significant experience in game engineering, machine learning, and a passion for football. EA offers a comprehensive benefits package and fosters an inclusive work environment.

Qualifications

  • 5+ years in game or tool engineering using C++ and C#.
  • At least 2 years of practical experience with machine learning.
  • Experience with console platforms and testing ML-integrated game features.

Responsibilities

  • Develop adversarial testing frameworks for AI models.
  • Build testing systems for AI speech and gameplay models.
  • Architect internal APIs and CI/CD pipelines for experimentation.

Skills

C++
C#
Python
Machine Learning
TensorFlow
PyTorch

Education

Bachelor's degree in Computer Science or related field
Advanced degree (Master's)

Job description

As a leader in the gaming industry, EA SPORTS is leading transformational changes in game development and player experiences. We foster a collaborative environment where every team member helps shape the future of entertainment through innovation.

The FC QVE team is focusing on revolutionizing game testing by building Gen AI systems and using advanced Machine Learning techniques. We have a versatile team that is responsible for the entire lifecycle of AI/ML models, from initial conceptualization and analysis to their full‑scale integration. You will join this team and report to the QVE Technical Director.

Main Responsibilities
  • Generative AI & ML Testing: Develop adversarial testing frameworks to detect biases, edge cases, and security flaws in ML and generative AI models.
  • Speech & Gameplay Model Validation: Build testing systems for AI speech models and gameplay ML models, focusing on human‑like quality, anomaly detection, and behavioral consistency.
  • Infrastructure & Pipelines: Architect internal APIs, CI/CD pipelines, and orchestration workflows to ensure high‑capacity experimentation and observability.
  • Collaborative Improvement: Collaborate across the FC franchise with game area teams to develop testing systems for AI/ML game features.
  • Operational Excellence: Boost engineering output by adopting advanced AI‑assisted workflows and maintaining rigorous standards for code quality.
Core Requirements
  • You have a bachelor's degree in computer science, mathematics with an ML specialization, or a related technical field, or equivalent experience.
  • Familiarity with frameworks such as TensorFlow or PyTorch.
  • You have at least five years in game or tool engineering using C++ and C#.
  • You have at least two years of practical experience with machine learning and generative AI.
  • Your programming skills are in Python and C++, with intrinsic knowledge of system design and distributed backends.
  • You have experience with console platforms, game development lifecycles, and testing ML‑integrated game features.
Other Qualifications
  • Advanced degree (master's) in a relevant technical discipline.
  • Demonstrated history of deploying and maintaining ML models within commercial software environments.
  • Have knowledge and be passionate about the sport of football (soccer).
Pay Transparency – North America

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors such as education, qualifications, certifications, experience, skills, geographic location, or business needs.

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) $122,300 – $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan for full‑time employees. Certain roles may also be eligible for bonus and equity.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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