Software Engineer III

Electronic Arts (EA)

Vancouver

On-site

CAD 122,000 - 171,000

Full time

40 hours ago
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Benefits offered by this job

3 weeks vacation
Sick time 10 days per year
Top-up EI/QPIP benefits
Health/dental/vision coverage
Retirement plan

Job summary

Electronic Arts is seeking a Software Engineer for the ATOM team to design and build Citadel, EA's internal platform for agent development and evaluation. You will work across backend services, tooling, data infra, and game‑integration workflows to enable scalable experiments and high-throughput evaluation.

You will collaborate with ML, QA, and game teams, leveraging Python, C++, and cloud/Kubernetes infrastructure to deliver robust, observable microservices and CI/CD pipelines for next‑gen

Qualifications

  • BSc in Computer Science or equivalent experience.
  • 5+ years backend and distributed systems experience.
  • Proficiency in Python, C++ or other backend languages.
  • Experience with game development workflows or console platforms.
  • Experience building Windows-native C++ apps and debugging.

Responsibilities

  • Design, develop, and maintain Citadel, ATOM's internal platform for agent development and evaluation.
  • Own and evolve Citadel's game abstraction layer for development kits and build management.
  • Support maturation of ATOM prototypes such as agentic playtesting bots.
  • Develop internal APIs, orchestration workflows, and CI/CD pipelines for rapid experimentation.
  • Apply modern software engineering practices to design, implement, and test features.
  • Participate in design and code reviews to maintain high technical quality.

Skills

Backend development
Distributed systems
Python
C++
Networking fundamentals
Kubernetes
Cloud platforms
API development
CI/CD
Communication

Education

BSc in Computer Science or equivalent

Tools

GitHub Copilot
Cursor
Claude Code

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, reporting to the Director of AI for Quality Verification Services (QVS), you will design and develop the platforms that power next-generation agentic systems. Your mission is to evolve Citadel, ATOM’s internal microservices platform for developing, deploying, and evaluating autonomous agents, enabling ML engineers and QA partners to create high-quality AI artifacts that accelerate game testing across EA’s portfolio.

You will work across backend services, developer tooling, data infrastructure, and game‑integration workflows to create a robust foundation for experimentation and scaled evaluation.

Responsibilities
  • Design, develop, and maintain Citadel, ATOM’s internal platform for agent development and evaluation — including backend systems, microservices, event-driven components, and cloud/Kubernetes infrastructure.
  • Own and evolve Citadel’s game abstraction layer, ensuring reliable access to Xbox and PlayStation development kits, and providing unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.
  • Support the technical maturation of ATOM prototypes, such as our agentic playtesting bots.
  • Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.
  • Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
  • Participate in design reviews, code reviews, and architecture discussions to maintain high technical quality.
Qualifications
  • BSc in Computer Science, Engineering, or equivalent experience.
  • 5+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.
  • Proficiency in Python, C++, or other backend languages.
  • Hands‑on experience with game development workflows, game engines, or console platforms (build handling, packaging, deployment, debugging).
  • Experience developing C++ applications on Windows, including integration with Windows services, COM-based SDKs, and troubleshooting/debugging native code in complex environments.
  • Solid understanding of networking fundamentals, including OSI layers, common transport and application protocols (HTTP, WebSockets, WebRTC), and core concepts such as handshakes, packets, and headers.
  • Experience building microservices and deploying to Kubernetes and cloud platforms (AWS/GCP/Azure).
  • Strong understanding of system design, API development, observability, CI/CD, and reliability best practices.
  • Ability to partner effectively across ML, QA, and game teams; strong written and verbal communication skills.
  • Experience using AI-assisted coding tools (e.g., GitHub Copilot, Cursor, Claude Code) to accelerate development and code review workflows.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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