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Software Engineer III - AdTech (SDK / Rendering)

Electronic Arts

Vancouver

Hybrid

CAD 110,000 - 150,000

Full time

7 days ago
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Job summary

Electronic Arts seeks a Software Engineer III to join the AdTech team within the EA Digital Platform group. You will lead a team, design high-performance SDKs for gaming platforms, and foster relationships with EA Game Studios, contributing to innovative ad solutions.

Benefits

Vacation (3 weeks per year)
10 days of sick time per year
Paid leave for parental/adoption
Comprehensive health/dental/vision coverage

Qualifications

  • 7+ years of professional experience in software engineering.
  • Expertise in major game engines like Unreal, Unity, or Frostbite.
  • Experience with network programming protocols.

Responsibilities

  • Lead and mentor 2-3 engineers on the Game Integration team.
  • Design and build a high-performance Ads SDK for HD gaming.
  • Integrate SDK into Frostbite, Unreal, and Unity rendering pipelines.

Skills

C++ development
Understanding of 3D graphics concepts
Networking protocols

Job description

Role ID

209578

Worker Type

Regular Employee

Studio/Department

CTO - EA Digital Platform

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead

As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

As a Software Engineer III, you will help drive Game Integration including client-side management, SDKs, in-game formats, etc. You will report to AdTech’s Director of Engineering.

Responsibilities:

You will lead and mentor 2-3 engineers on AdTech’s Game Integration team.

You will design and build a high-performance Ads SDK for HD gaming (PS, Xbox, Switch, PC).

You will integrate SDK deeply into Frostbite, Unreal, and Unity rendering pipelines.

You will build trust and partnerships with EA Game Studios.

You will drive SDK adoption and cultivate a thriving developer community.

Qualifications:

7+ years of professional experience in a software engineering role.

Expertise in C++ development.

Deep understanding of at least one major game engine, such as Unreal Engine, Unity, or Frostbite.

Understanding of 3D graphics concepts: 3D rendering pipelines, shaders, textures, lighting, and materials. Familiarity with the engine's rendering pipeline, asset management, and scripting systems.

Experience with network programming: TCP/IP, HTTP, RESTful APIs, and other networking protocols.

Ability to design and implement robust communication protocols between the SDK and ad servers.

Bonus:

Knowledge of the programmatic advertising ecosystem: Ad exchanges, ad networks, SSPs, DSPs, RTB, etc.

Understanding of ad formats: Banner ads, interstitial ads, rewarded video ads, native ads, playable ads, etc.

Experience with ad serving platforms and their APIs.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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