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Senior Software Engineer - AdTech (SDK / Rendering)

Avature

Burnaby

Hybrid

CAD 133,000 - 194,000

Full time

30+ days ago

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Job summary

An established industry player in gaming is seeking a Senior Software Engineer to lead the development of a high-performance Ads SDK for HD gaming platforms. This role involves integrating the SDK into major game engines like Unreal and Unity, mentoring a team of engineers, and fostering partnerships with game studios. Join a dynamic team where creativity and innovation drive the future of gaming and advertising. Enjoy a comprehensive benefits package, including vacation, health coverage, and opportunities for bonuses and equity. If you're passionate about gaming and technology, this is the perfect opportunity for you.

Benefits

Vacation (3 weeks per year)
Sick Time (10 days per year)
Paid Top-Up to EI/QPIP Benefits
Extended Health/Dental/Vision Coverage
Life Insurance
Disability Insurance
Retirement Plan
Free Games

Qualifications

  • 10+ years of software engineering experience with expertise in C++.
  • Deep understanding of major game engines and 3D graphics.

Responsibilities

  • Lead and mentor engineers on the Game Integration team.
  • Design and build a high-performance Ads SDK for HD gaming.

Skills

C++ Development
3D Graphics Concepts
Network Programming
Communication Protocols Design

Tools

Unreal Engine
Unity
Frostbite

Job description

Role ID: 208023

Worker Type: Regular Employee

Studio/Department: CTO - EA Digital Platform

Flexible Work Arrangement: Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The EA Digital Platform (EADP) group powers the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead: As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

As a Senior Software Engineer, you will help drive Game Integration including client-side management, SDKs, in-game formats, etc. You will report to AdTech’s Director of Engineering.

Responsibilities:
  1. Lead and mentor 2-3 engineers on AdTech’s Game Integration team.
  2. Design and build a high-performance Ads SDK for HD gaming (PS, Xbox, Switch, PC).
  3. Integrate SDK deeply into Frostbite, Unreal, and Unity rendering pipelines.
  4. Build trust and partnerships with EA Game Studios.
  5. Drive SDK adoption and cultivate a thriving developer community.
Qualifications:
  1. 10+ years of professional experience in a software engineering role.
  2. Expertise in C++ development.
  3. Deep understanding of at least one major game engine, such as Unreal Engine, Unity, or Frostbite.
  4. Understanding of 3D graphics concepts: 3D rendering pipelines, shaders, textures, lighting, and materials.
  5. Experience with network programming: TCP/IP, HTTP, RESTful APIs, and other networking protocols.
  6. Ability to design and implement robust communication protocols between the SDK and ad servers.
Bonus:
  1. Knowledge of the programmatic advertising ecosystem: Ad exchanges, ad networks, SSPs, DSPs, RTB, etc.
  2. Understanding of ad formats: Banner ads, interstitial ads, rewarded video ads, native ads, playable ads, etc.
  3. Experience with ad serving platforms and their APIs.
Compensation and Benefits:

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.

  • Base Salary Ranges: $133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts:

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

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