Développeur.euse de logiciels spécialisés en testabilité / Software Developer in Test

Electronic Arts

Montreal (administrative region), Vancouver

On-site

CAD 122,300 - 170,700

Full time

14 days+
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Benefits offered by this job

Paid time off
Medical, dental, vision insurance
Life and disability insurance
Retirement plan

Job summary

Electronic Arts in Montreal is seeking a Software Developer in Test to ensure quality and scalability of creative technologies. This hybrid role involves working on AI-driven tools and collaborating with engineers and researchers to create robust testing systems.

Ideal candidates should have 5+ years in software testing and programming, expertise with AAA game engines, and experience building automated test frameworks.

Qualifications

  • 5+ years of experience in software testing, quality engineering, or SDET roles.
  • Expertise using coding agents in large code bases.
  • Experience with API, integration, and system-level testing.

Responsibilities

  • Define and drive test strategy for emerging technologies.
  • Design scalable automated test frameworks.
  • Integrate automated testing into CI/CD systems.

Skills

Software testing
Quality engineering
Python
Typescript
C++
API testing
CI/CD
Automated test frameworks

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator‑made content is already a proven part of EA’s history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Software Developer in Test on our Research & Engineering team, you will help ensure the quality, reliability, and scalability of next‑generation creative technologies. This includes AI‑driven tools and content pipelines used by developers and players. You will work at the intersection of research and production – partnering with engineers and researchers to build robust testing systems, automate validation at scale, and ensure new technologies meet the bar for performance and reliability in live environments.

This is a hybrid role, onsite three days a week, in Redwood City, Vancouver, or Montreal.

The Software Developer in Test will report to the Head of Development Production.

Responsibilities
  • Define and drive test strategy and quality practices across emerging technologies and systems
  • Design, build, and maintain scalable automated test frameworks and tooling
  • Develop API, integration, system, and end‑to‑end test automation for complex pipelines
  • Integrate automated testing into CI/CD systems to enable fast, reliable iteration
  • Partner with engineers and researchers to ensure testability of new systems from early design stages
  • Debug and troubleshoot issues across distributed systems, tools, and runtime environments
  • Establish metrics, dashboards, and reporting to monitor system health and quality
  • Participate in design and code reviews to ensure quality and reliability
  • Mentor team members and advocate for best practices in quality engineering
Qualifications
  • 5+ years of experience in software testing, quality engineering, or SDET roles, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • 5+ years programming experience in Python, Typescript or C++
  • Expertise using coding agents in large code bases
  • Experience building and maintaining automated test frameworks and tools
  • Experience with API, integration, and system-level testing
  • Familiarity with CI/CD pipelines and modern development workflows
  • Experience debugging complex systems and analyzing production issues
  • Familiarity with observability tools (logging, metrics, alerting)
  • Exposure to game engines, content pipelines, or developer tools
  • Experience working with emerging technologies such as AI/ML or procedural systems
Pay Transparency - North America
Compensation and Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Pay Ranges
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) – $122,300 - $170,700 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) – $143,800 - $217,200 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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