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A leading gaming company based in Vancouver seeks a Software Engineer to work in a hybrid capacity with the Frostbite Integration team. The role involves collaborating with EA Sports teams to integrate game engines, requiring strong C++ and C# skills along with a relevant degree. This position provides the opportunity to enhance game development processes and codes, participating in a team culture that values innovation and efficiency.
Role ID
211800
Worker Type
Regular Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This is a hybrid role (3 days per week in the office) based in the Vancouver office.
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting‑edge tools that let our game makers create stunning games. We’re honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best‑known titles and amazing player experiences.
Reporting to the Senior Engineering Manager, this Software Engineer role offers an experienced professional the opportunity to collaborate with EA Sports game teams on integrating the latest releases of the Frostbite engine. As a member of the diverse, distributed Frostbite Integration team, you will work closely with internal partners, helping them adopt new engine versions and optimize their processes and workflows for maximum efficiency.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.