Shot Finaling Artirt/ Generalist

Stellar Creative Lab

British Columbia

Hybrid

CAD 70,000 - 80,000

Full time

5 days ago
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Benefits offered by this job

Extended health coverage
Dental coverage
Vision coverage

Job summary

Stellar Creative Lab is seeking a Technical Artist / CG Generalist / Shot Finaler for a Marvel Studios streaming series. You will be the quality protector for the pipeline, undoing hiccups, fixing deformations, and polishing shots as they move from Animation into Lighting and Compositing.

This fully remote BC role requires Maya expertise, sharp attention to detail, and strong English communication. Eligibility to work in British Columbia is required.

Qualifications

  • Previous production experience in animated series or animated feature work.
  • Strong proficiency with Maya.
  • Excellent written and verbal English communication skills.
  • You must be legally eligible to work in British Columbia.

Responsibilities

  • Polish shots so they transition from Animation into Lighting and Compositing.
  • Undo technical hiccups and fix character deformations.
  • Perform thorough quality checks on shots moving through the pipeline.
  • Collaborate with Animation, Rigging, Lighting, and Compositing teams to ensure smooth handoffs.

Job description

At Stellar, we aim to build a studio where people actually want to work. We face production's inevitable ups and downs as a supportive, truly connected team, prioritizing open communication over anyone working in isolation. We value honesty, creativity, and looking out for one another.

The Opportunity:

Are you a Technical Artist, CG Generalist, or Shot Finaler looking for your next big opportunity? We are staffing up for a new Marvel Studios streaming series, and we are looking for detail oriented Shot Finaling Artists to join our team!

In this role, you are the ultimate quality protector for our pipeline. You will be responsible for undoing technical hiccups, fixing character deformations, and polishing shots so they transition seamlessly from Animation into Lighting and Compositing. If you have a sharp eye for detail and love the satisfaction of fixing complex technical puzzles, we want to talk to you.

In this role, success looks like:
Technical Polish and Quality Control
  • Assess and repair animated assets so they meet both creative and technical standards before hitting the lighting and compositing floor.
  • Fix technical issues including bad contact, floating assets, camera jitters, mesh intersections, pops, and abnormal character deformations.
  • Perform thorough quality checks on shots moving through the pipeline, ensuring clean publishes from Animation into Lighting.
Troubleshooting and Workflow
  • Spot repeat fix requirements across shots, flag pipeline bottlenecks early, and propose smart solutions to save time.
  • Troubleshoot technical shot issues independently while knowing when to ask for supervisor input.
  • Track incoming and outgoing shots meticulously using Flow Production Tracking (formerly ShotGrid).
Collaboration and Handoffs
  • Work closely with the Animation, Rigging, Lighting, and Compositing teams to ensure smooth upstream and downstream handoffs.
  • Take direction gracefully, adapt quickly to production pivots, and maintain clear, positive communication with department leads.
The Requirements
Must Haves:
  • Experience: Previous production experience in animated series or animated feature work.Artists with animation experience, a strong technical eye, a desire to do investigative problem solving and shot cleanup, are very welcome!
  • Software: Strong proficiency with Maya.
  • Core Skills: Exceptional attention to detail, a solid understanding of movement and weight, and a genuine passion for troubleshooting technical glitches.
  • Communication: Excellent written and verbal English communication skills. You know how to ask clarifying questions to get the fix right the first time.
  • Eligibility: You must be legally eligible to work in British Columbia.
Nice to Haves:
  • Solid understanding of downstream pipeline dependencies in Nuke, Katana, Arnold, or Renderman.
  • Experience technically navigating multiple pipelines from Layout through to Compositing
  • Previous CG Generalist experience or a strong understanding of the full pipeline from Layout through Compositing.
  • Working knowledge of Flow Production Tracking (formerly ShotGrid).
  • Flexible Environment: Work where you live and love where you work. This is a fully remote position in BC, but if you prefer to come into our Vancouver studio, our doors are always open!
  • The Work: Play a crucial role in polishing shots for a highly anticipated Marvel Studios streaming series.
  • Comprehensive Benefits: Extended health, dental, and vision coverage.
  • Culture: A collaborative, ego free environment where your technical eye and problem solving skills are truly valued.
  • Compensation: The salary range for this position is between $70,000 and $80,000 CAD per year, based on your level of experience.
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