Senior UI Artist (For Honor)

Hybride

Montreal

On-site

CAD 85,000 - 110,000

Full time

25 hours ago
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Job summary

Ubisoft Montréal is seeking a Senior UI Artist for For Honor to design, evolve, and modernize the interfaces guiding players. You will create clear visual elements for menus, HUD, and game systems, collaborating closely with UX, art direction, interface programming, and design teams.

As the project evolves, you will deliver new features, create wireframes, prototypes, and mockups, and help simplify player experiences while balancing visual quality, accessibility, localization, and technical

Qualifications

  • Experience in creating interfaces or graphic design, ideally in video games.
  • Strong understanding of composition, typography, colour, and visual hierarchy using tools such as Photoshop and Illustrator.
  • Proficiency with design, prototyping, and animation tools such as Figma and After Effects.
  • Ability to apply user experience principles, usability, information architecture, and user-centred design practices.
  • Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces.
  • Experience integrating interfaces into a game engine and working with technical teams.
  • Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game.
  • Ability to communicate ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an asset.

Responsibilities

  • Design and produce interfaces and visual assets for menus, HUD, systems, and game features.
  • Turn design intentions and player needs into clear, intuitive visual solutions.
  • Create mockups, wireframes, prototypes and, when needed, animatics to explore solutions.
  • Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively.
  • Collaborate with the user experience team to improve player journeys, interactions, navigation, and information organization.
  • Modernize existing interfaces by simplifying player flows, reducing friction, and improving clarity.
  • Evolve the design system, reusable components, and interface guidelines.
  • Prepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artists.
  • Balance visual quality, user experience, and technical constraints while accounting for accessibility and localization.
  • Improve interfaces based on feedback, playtests, and user research, then help debug issues and share team practices.

Skills

UI design
Typography
Visual hierarchy
Graphic design
Team collaboration

Tools

Photoshop
Illustrator
Figma
After Effects

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior UI Artist on For Honor at Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.

As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.

What you’ll do

  • Design and produce interfaces and visual assets for menus, the heads-up display, systems, and game features
  • Turn design intentions and player needs into clear, intuitive, and cohesive visual solutions
  • Create mockups, wireframes, prototypes and, when needed, animatics to explore and validate solutions
  • Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively
  • Collaborate with the user experience team to improve player journeys, interactions, navigation, and information organization
  • Modernize existing interfaces by simplifying player flows, reducing friction, and improving clarity and consistency
  • Evolve the design system, reusable components, and interface guidelines
  • Prepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artists
  • Balance visual quality, user experience, and technical constraints while accounting for accessibility, localization, platforms, and resolutions
  • Improve interfaces based on feedback, playtests, and user research, then help debug issues and share team practices
Qualifications

What you bring to the team

  • Experience in creating interfaces or working in graphic design, ideally in video games
  • Strong understanding ofcomposition, typography, colour, and visual hierarchy skills using tools such as Photoshop and Illustrator
  • Proficiency withdesign, prototyping, and animation tools such as Figma and After Effects
  • Ability to applyuser experience principles, usability, information architecture, and user-centred design practices
  • Understanding ofplayer journeys, interactions, and needs beyond the visual aspects of interfaces
  • Experience integrating interfaces into a game engine and understand the constraints of working with technical teams
  • Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game
  • Ability to communicate your ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an asset
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