Senior Research Scientist, Generative Motion for Games

Electronic Arts

Vancouver

Hybrid

CAD 256,000 - 399,000

Full time

43 hours ago
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Benefits offered by this job

Hybrid work model
Medical/dental/vision insurance
401(k)

Job summary

Electronic Arts is seeking a Senior Research Scientist to advance character animation through generative motion models and neural networks. You will translate complex architectures into practical, expressive in-game behaviors, collaborating with engineers, artists, and designers in a hybrid office setup across North America.

You’ll lead research, publish findings, and deliver demos and prototypes that integrate with modern engines like Unity/Unreal.

Qualifications

  • Advanced research background with a degree in CS, STEM, or equivalent.
  • 7+ years combined research and professional experience in game animation.
  • Experience turning ideas into functional prototypes or demos.

Responsibilities

  • Develop novel ideas by researching and implementing solutions for complex animation challenges.
  • Pioneer applied research in Generative Motion for expressive, player-facing animations.
  • Build compelling demos and integrate concepts into modern game engines.
  • Lead scientifically by publishing work and contributing to open-source and industry talks.

Skills

Generative models
Computer vision
Neural networks
Prototype demos

Education

PhD or Master’s in CS/ STEM

Tools

PyTorch
TensorFlow
Unity
Unreal Engine
Godot

Job description

Electronic Arts is seeking a Senior Research Scientist to advance character animation through generative motion models and neural networks. You will translate complex architectures into practical, expressive in-game behaviors, collaborating with engineers, artists, and designers in a hybrid office setup across North America.

You’ll lead research, publish findings, and deliver demos and prototypes that integrate with modern engines like Unity/Unreal.

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