Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

NBCUniversal

Quebec

On-site

CAD 90,000 - 150,000

Full time

14 days+

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Job summary

NBCUniversal in Canada seeks a Senior Rendering Programmer (Mobile – Unreal) to design, implement, and maintain Unreal Engine rendering systems optimized for mobile platforms. You will deliver high-quality visuals within strict performance constraints across a range of devices.

You will collaborate with Art, Tech Art, Engine, and Gameplay teams to ensure scalable mobile rendering, craft shaders and materials, and optimize memory and power use while mentoring junior programmers.

Qualifications

  • Experience designing rendering systems for mobile in Unreal Engine.
  • Strong C++ programming skills with shader experience.

Responsibilities

  • Design, implement, and maintain rendering systems and features within Unreal Engine for mobile platforms.
  • Work on shaders, materials, lighting, post-processing, and rendering systems optimized for mobile GPUs.
  • Collaborate with Art and Tech Art to develop scalable visual solutions for mobile performance constraints.
  • Optimize rendering systems for performance, memory usage, bandwidth, and power consumption on mobile devices.
  • Maintain and improve existing rendering code to ensure stability across a wide range of mobile hardware configurations.
  • Debug complex rendering issues involving shaders, lighting, GPU performance, and visual artefacts on mobile platforms.
  • Write clean, maintainable, and well-documented C++ and shader code following Unreal Engine best practices.
  • Profile and analyze rendering performance using Unreal Engine tools and mobile platform profilers.
  • Contribute to rendering pipeline decisions to ensure efficient scalability from high-end to low-end mobile devices.
  • Support integration and optimization of Unreal Engine rendering features for mobile targets.
  • Collaborate with Engine and Platform teams to ensure proper handling of platform-specific rendering constraints (iOS and Android).
  • Mentor intermediate and junior programmers through technical guidance and code reviews.

Skills

Unreal Engine
C++
Mobile Rendering
Shaders

Tools

Android Studio
Xcode

Job description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

NBCUniversal est l’une des plus importantes entreprises de médias et de divertissement au monde. Nous créons du contenu de calibre mondial que nous distribuons à travers notre portefeuille de productions cinématographiques, télévisuelles et de diffusion en continu, et que nous faisons vivre par l’entremise de nos destinations de parcs thématiques à l’échelle mondiale, de nos produits de consommation et de nos expériences. Nous possédons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financé par la publicité. Nous produisons et distribuons des films et des émissions de premier plan par l’intermédiaire de nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que les quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de calibre mondial partout dans le monde grâce à Universal Destinations & Experiences, dont Universal Orlando Resort, qui accueille Universal Epic Universe, ainsi qu’Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Pour en savoir plus, visitez www.nbcuniversal.com.

Notre impact repose sur l’amélioration des collectivités où vivent et travaillent les membres de notre personnel, notre clientèle et nos publics. Nous avons une riche tradition d’engagement communautaire et veillons à ce que notre personnel ait l’occasion de contribuer activement à sa communauté. Nous favorisons une culture inclusive et nous nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et d’offrir un vaste éventail de contenus qui reflètent le monde dans lequel nous vivons.

RESPONSIBILTIES

As a Senior Rendering Programmer (Mobile – Unreal), you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems optimized for mobile platforms. You focus on delivering high-quality visuals within strict performance, memory, and power constraints across a wide range of mobile devices. You work closely with Art, Tech Art, Engine, and Gameplay teams to ensure rendering solutions scale effectively while meeting visual and technical requirements.

  • Design, implement, and maintain rendering systems and features within Unreal Engine for mobile platforms.
  • Work on shaders, materials, lighting, post-processing, and rendering systems optimized for mobile GPUs.
  • Collaborate with Art and Tech Art to develop scalable visual solutions suited for mobile performance constraints.
  • Optimize rendering systems for performance, memory usage, bandwidth, and power consumption on mobile devices.
  • Maintain and improve existing rendering code to ensure stability across a wide range of mobile hardware configurations.
  • Debug complex rendering issues involving shaders, lighting, GPU performance, and visual artefacts on mobile platforms.
  • Write clean, maintainable, and well-documented C++ and shader code following Unreal Engine best practices.
  • Profile and analyze rendering performance using Unreal Engine tools and mobile platform profilers (e.g., Android GPU Inspector, Xcode Instruments).
  • Contribute to rendering pipeline decisions to ensure efficient scalability from high-end to low-end mobile devices.
  • Support integration and optimization of Unreal Engine rendering features for mobile targets.
  • Collaborate with Engine and Platform teams to ensure proper handling of platform-specific rendering constraints (iOS and Android).
  • Mentor intermediate and junior programmers through technical guidance and code reviews.
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