Senior Rendering Programmer | Programmeur ou programmeuse en rendu senior

Nbcuniversal

Montreal

On-site

CAD 110,000 - 170,000

Full time

3 days ago
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Job summary

NBCUniversal in Montreal is seeking a Senior Rendering Programmer to design, implement, and maintain Unreal Engine rendering systems that deliver high‑quality visuals while meeting performance targets. You will work on performance‑critical rendering features and collaborate closely with Art, Tech Art, Engine, and Gameplay teams.

You take ownership of complex rendering systems and contribute to the long‑term evolution of the project’s rendering technology.

Qualifications

  • Strong proficiency in C++ and Unreal Engine rendering pipelines.
  • 6–8 years of professional game programming experience with shipped titles.
  • Experience with real-time rendering concepts and performance debugging.
  • Excellent collaboration with Art and Engineering teams.

Responsibilities

  • Design, implement, and maintain rendering systems and features within Unreal Engine.
  • Work on shaders, materials, lighting, post-processing, and other rendering subsystems.
  • Collaborate with Art and Tech Art to support efficient visual workflows and feature development.
  • Optimize rendering systems for performance, memory usage, and scalability across platforms.
  • Maintain and improve existing rendering code to ensure stability during rapid iteration and production milestones.
  • Debug complex rendering issues involving shaders, GPU performance, lighting, and visual artefacts.
  • Write clean, maintainable, and well‑documented C++ and shader code following Unreal Engine best practices.
  • Participate in profiling and optimization efforts using Unreal Engine and platform‑specific tools.
  • Contribute to technical discussions and provide input on rendering architecture and improvements.
  • Support Unreal Engine upgrades and integration of new rendering features.
  • Mentor junior programmers through technical guidance and code reviews.
  • Stay current with Unreal Engine rendering updates and real‑time graphics techniques.

Skills

C++
Unreal Engine
Real-time rendering
Shaders
Performance optimization
Git Perforce

Tools

Perforce
Git

Job description

  • Full-time
  • Business Segment: NBCU Corporate
Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

Job Description

ROLE SUMMARY

As a Senior Rendering Programmer, you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems that deliver high‑quality visuals while meeting performance and memory targets. You work on performance‑critical rendering features and collaborate closely with Art, Tech Art, Engine, and Gameplay teams. You take ownership of complex rendering systems and contribute to the long‑term evolution of the project’s rendering technology.

RESPONSIBILTIES

  • Design, implement, and maintain rendering systems and features within Unreal Engine.
  • Work on shaders, materials, lighting, post‑processing, and other rendering subsystems.
  • Collaborate with Art and Tech Art to support efficient visual workflows and feature development.
  • Optimize rendering systems for performance, memory usage, and scalability across platforms.
  • Maintain and improve existing rendering code to ensure stability during rapid iteration and production milestones.
  • Debug complex rendering issues involving shaders, GPU performance, lighting, and visual artefacts.
  • Write clean, maintainable, and well‑documented C++ and shader code following Unreal Engine best practices.
  • Participate in profiling and optimization efforts using Unreal Engine and platform‑specific tools.
  • Contribute to technical discussions and provide input on rendering architecture and improvements.
  • Support Unreal Engine upgrades and integration of new rendering features.
  • Mentor junior programmers through technical guidance and code reviews.
  • Stay current with Unreal Engine rendering updates and real‑time graphics techniques.
Qualifications

Basic Requirements:

  • Strong proficiency in C++, with experience developing rendering systems in Unreal Engine.
  • At least 6–8 years of professional experience in game programming, with shipped titles using Unreal Engine.
  • Professional, hands‑on experience working with Unreal Engine rendering pipelines.
  • Strong understanding of real‑time rendering concepts including lighting, shading, materials, and post‑processing.
  • Excellent problem‑solving and debugging skills for performance‑critical systems.
  • Strong communication skills and the ability to collaborate effectively with Art and Engineering teams.
  • Experience with version control systems such as Perforce or Git.

Desired Characteristics:

  • Experience optimizing Unreal Engine rendering for performance and memory.
  • Experience working across multiple platforms (PC, console, mobile).
  • Familiarity with graphics APIs and GPU profiling tools.
  • Strong interest in real‑time rendering and visual fidelity.

QUALIFICATIONS

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.

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