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thatgamecompany is seeking a Senior/Principal Graphics Engineer to join our engine team and advance the rendering pipeline for our world-class games. You will develop high-performance C++ systems for a proprietary engine, focusing on real-time rendering, performance, and scalability across devices and platforms.
You will mentor peers, collaborate with gameplay engineers, artists and designers, and contribute to tooling and pipelines to deliver top-tier visuals while growing the team’s expertise
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Sky is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. We are also working on an unannounced game, look out for it soon!
If you believe games can bring out the best in us, we'd love to hear from you!
Remote US and Canada Only - unless otherwise specified.
Expected core work hours are from 10am to 5pm Pacific Time
Remote - US; Canada
Full time
Remote
Remote: US and Canada Only
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.
You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.
What you’ll do here
Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability.
Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines.
Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile.
Write clean, maintainable code with clear documentation and code-level comments.
Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends.
Must haves
Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems.
Have shipped large-scale 3D games across multiple platforms.
Experience with game engines and art/content pipelines.
Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
Proficiency with GPU profiling/debugging tools.
At least 6 years of Game industry experience
Nice to have
Passion for pushing the boundaries of Android graphics, particularly with Vulkan.
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (EAP)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S.Unfortunately, We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $150,000.00 USD to $220,000.00 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
thatgamecompany takes pride in cultivating a close-knit team culture and company vision.
We believe that games should be played, shared and enjoyed by everyone. By shifting our mission and approach on what it means to create a game, we aim to nurture a welcoming environment where team members can experiment, collaborate and support each other to create truly innovative games. We value our team’s integrity, personal growth and contribution at every step.
All team members are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to grow and flourish. If you feel an affinity for our work and wish to make a meaningful contribution to our mission, we would love to hear from you.
Samantha Cruse - Game Designer
Amelia Razinha - Associate Community Manager
Dylan Faust - UI Lead
Jeremy Simpson - Staff Software Engineer