Senior Motion Editor - ILM Vancouver

Industrial Light & Magic

Vancouver

Hybrid

CAD 89,000 - 114,000

Full time

7 days ago
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Job summary

Industrial Light & Magic Vancouver seeks a Senior Motion Editor (Senior Motion Capture Animator) to join our Coal Harbour studio. You will retarget and edit motion-captured performances to a non-destructive workflow and deliver animations to high quality standards with strong blending expertise.

Experience in high-end film VFX or video games is required. You will mentor junior team members and collaborate across departments while using Maya, Blender, Nuance and MotionBuilder in a film/VFX

Qualifications

  • Education/Experience: Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience.
  • Proven experience in high-end film VFX and an up-to-date showreel.
  • Strong understanding of retargeting techniques and animation blending.

Responsibilities

  • Transfer motion between hierarchies (retargeting) independently and proficiently.
  • Improve/adjust actor/actress performance non-destructively for high-quality output.
  • Adjust interactions between characters/props/environment/terrain.
  • Enhance motion with finger/toe/tail animation, posture and weight adjustments.
  • Blending motions to create fluid, believable transitions.
  • Mentor junior team members and share techniques to raise quality.

Skills

Retargeting techniques
Principles of animation
Attention to detail
Problem solving
Motion timing and posture
Maya
Blender
Nuance
MotionBuilder
Linux
Vicon Shogun
Collaboration
Mentoring

Education

Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience

Tools

MotionBuilder
Blender
Maya
Nuance
Linux
Vicon Shogun

Job description

Job Requirements

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Senior Motion Editor (Senior Motion Capture Animator) to join our team based in our Coal Harbour studio. This candidate will have proven experience in high end film/VFX or video game industry. The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending. The Senior Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. We are expecting the candidate to teach and mentor more junior team members.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard
Education / Experience
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel
Required Skills / Competencies
  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Great attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya, Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
  • Capable of mentoring more junior team members
Preferred Skills / Competencies
  • Experience with Mocap animation
  • Maya Experience
Technical Skills
  • Strong knowledge about Retargeting and Blending techniques
Disclaimer

PAY TRANSPARENCY

The hiring range for this position in Vancouver is C$89,400 to C$114,400 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered. This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

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