Motion Editor (Hybrid) – Mocap Retargeting & Animation

Industrial Light & Magic

Vancouver

Hybrid

CAD 69,000 - 88,000

Full time

7 days ago
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Job summary

Industrial Light & Magic in Vancouver is seeking a Motion Editor (Motion Capture Animator) to join our Coal Harbour studio. The candidate will retarget and edit body motion from motion capture performances to a high quality standard.

Experience in film/VFX or games is preferred, with proficiency in MotionBuilder, Maya or Blender and a solid grasp of motion blending. The hybrid schedule requires 2–3 days onsite.

Qualifications

  • Computer Science, Visualisation or Animation degree or equivalent experience.
  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances.
  • Proven experience in high end film VFX and an up to date showreel.

Responsibilities

  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips

Skills

Retargeting techniques
Animation principles
Attention to detail
Problem solving
Motion timing & posture
Mocap motion blending

Education

Computer Science / Visualisation / Animation degree

Tools

Maya
Blender
Motion Builder
Nuance
Linux
Vicon Shogun Post

Job description

Industrial Light & Magic in Vancouver is seeking a Motion Editor (Motion Capture Animator) to join our Coal Harbour studio. The candidate will retarget and edit body motion from motion capture performances to a high quality standard.

Experience in film/VFX or games is preferred, with proficiency in MotionBuilder, Maya or Blender and a solid grasp of motion blending. The hybrid schedule requires 2–3 days onsite.

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