Motion Editor

Industrial Light & Magic

Vancouver

Hybrid

CAD 69,000 - 88,000

Full time

8 days ago

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Job summary

Industrial Light & Magic (ILM) Vancouver seeks a Motion Editor (Motion Capture Animator) to join our Coal Harbour studio. The candidate will retarget and edit mocap-based performances to a high quality, focusing on humanoid, props and bi-pedal characters, with potential quadruped work.

The role operates in a hybrid setting, with 2–3 days onsite and occasional remote work. Experience in high-end film VFX is required, along with a strong showreel and proficiency in MotionBuilder/Maya/Blender.

Qualifications

  • Degree in Computer Science, Visualisation or Animation, or equivalent experience.
  • Experience with MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances.
  • Proven experience in high-end film VFX with an up-to-date showreel.

Responsibilities

  • Transferring motion from a Hierarchy to another (Retargeting) independently and proficiently.
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work.
  • Adjusting interaction and contacts between characters/props/environment/terrain.
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight.
  • Blending of motions and creating fluid, believable transitions between animation clips.

Skills

Retargeting techniques
Animation timing & posture
Problem solving
Attention to detail
Communication skills

Education

Computer Science / Visualisation / Animation degree

Tools

MotionBuilder
Blender
Maya
Nuance
Linux
Vicon Shogun

Job description

Job Summary

Job Requirements This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry.

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips Job Requirements Education / Experience:
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel.
Required Skills / Competencies
  • Solid understanding of retargeting techniques
  • Good understanding of the principles of animation
  • Attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya,Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus
  • Excellent collaborative skills
  • Eagerness to learn and develop
Preferred Skills / Competencies
  • Experience with Mocap animation
  • Maya Experience
Technical Skills

Solid knowledge about Retargeting and Blending techniques

Pay transparency

The hiring range for this position in Vancouver is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

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