Senior Material and Texture Artist

Article

Vancouver

On-site

CAD 120,000 - 140,000

Full time

5 days ago
Be an early applicant
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Benefits offered by this job

Hybrid work
Competitive salary
RRSP matching
Extended health benefits
Paid vacation
Dog-friendly office

Job summary

Article in Vancouver is seeking a Senior Material and Texture Artist to create photorealistic textures, materials and shaders for our furniture products, ensuring looks are true to life across Article’s digital experiences.

You will translate references into production-ready textures, build a scalable material library, and collaborate with CG Production, vendors and partners while working in a hybrid setup (3 days in office).

Qualifications

  • 5+ years of professional texture artistry experience.
  • A portfolio showing photorealistic material creation across real-world surfaces.
  • Advanced proficiency with the Adobe Substance 3D suite and strong production experience with 3ds Max and Corona Renderer.
  • Knowledge of color, scale, roughness, reflectance and physical property effects in rendering.
  • Experience with large production material libraries and asset management is a plus.

Responsibilities

  • Create high-quality textures, shaders, and materials for furniture, including upholstery, wood, stone, metal, glass, plastics, and other finishes.
  • Accurately reproduce real-world color, material finish, scale, surface variation, reflectance, and roughness from references.
  • Develop tileable textures using procedural, scan-based, and hand-authored techniques; manage UVs as needed.
  • Carry out look development and material validation in 3ds Max and Corona Renderer; troubleshoot issues.
  • Support centralized digital material library by creating reusable materials and reviewing assets for duplication or issues.
  • Collaborate with CG Production and cross-functional teams to improve workflows and increase asset production volumes.
  • Document workflows, standards, and best practices; share knowledge with the wider CG team.
  • Balance visual quality with production efficiency and meet delivery requirements.

Skills

Texture artistry
Look development
Material creation
UV mapping
3ds Max
Corona Renderer
Substance 3D
PBR workflows

Tools

3ds Max
Corona Renderer
Substance 3D

Job description

Senior Material and Texture Artist

Department: Creative

Employment Type: Permanent - Full Time

Location: Vancouver

Reporting To: Mitch Bailey

Compensation: CA$120,000 - CA$140,000 / year

Description

Hi there, we’re Article. Since 2013, we have been redefining the furniture industry one sofa at a time, it’s not easy — it requires solving challenging, meaningful problems. This is where you come in, as a Senior Material and Texture Artist, you'll create accurate, photorealistic digital textures, materials and shaders that help our products look and feel true to life across Article’s digital experiences.

As we continue to scale our digital asset production, we need strong material and texture expertise to improve quality, consistency, reuse, and efficiency across our CG pipeline.

You’ll translate physical material references, photography, scan data, supplier information, and other source material into production-ready textures, materials, and shaders. You’ll independently solve moderately complex artistic and technical challenges while helping us build a scalable, reliable material library and workflow.

As a Particle (people of Article), you will have a high level of autonomy to solve challenging, meaningful problems the best way you can. That means you’re trusted to explore solutions you believe will work best (you’re the expert, after all). You’ll do all this while growing your skills within a company that is redefining the furniture industry.

The CG Production team works across modeling, visualization, digitization, Creative, Virtual Production, and other teams to create high-quality digital representations of Article products. We also collaborate with vendors, suppliers, and production partners to make sure our assets are visually accurate and technically consistent.

We are a hybrid team - you'll be in the office 3 days per week.

What You’ll Do
Texture, Material & Look Development
  • Create high-quality, photorealistic textures, shaders, and materials for furniture, including upholstery, wood, stone, metal, glass, plastics, and other hard and soft surface finishes.
  • Accurately reproduce real-world color, material, finish, scale, surface variation, reflectance, roughness, and other physical properties using photography, physical samples, scanned material data, supplier information, and other references.
Material Library & Standards
  • Develop tileable and asset-specific textures using procedural, scan-based, and hand-authored techniques, including UV layout, mapping, and texture preparation where required.
  • Carry out look development and material validation in 3ds Max and Corona Renderer, troubleshoot material, UV, shading, color, and rendering issues, and resolve differences between physical products, source references, and rendered output.-
  • Support the quality, organization, and ongoing development of Article’s centralized digital material and texture library by creating reusable materials, following established standards, and reviewing existing assets for duplication, inconsistency, or technical issues.
Material Capture & Source Data
  • Support material capture workflows, including photography, photogrammetry, photoscanning, and other digitization techniques, and identify when additional reference, capture, or physical samples are needed.
  • Partner with the Manager, CG Production and modeling, visualization, and digitization teams to improve material and texture workflows, increase reuse, reduce rework, identify opportunities for automation, and support increasing asset production volumes.
Quality Assurance & Production
  • Review texture and material work produced internally and by external vendors against Article’s artistic and technical standards, providing clear, actionable feedback when quality or workflow issues arise.
  • Document workflows, standards, and best practices, share functional knowledge with the wider CG team, and collaborate with geographically distributed teams, vendors, suppliers, and production partners.
  • Manage assigned work and priorities independently, balancing visual quality, production efficiency, asset performance, and delivery requirements while maintaining a consistently high standard of output.
  • We use G Suite (Gmail, Sheets, Google Docs, Meet, etc) to work and Slack to collaborate and communicate, with your choice of Mac or PC device.
Who You Are
  • You have 5+ years of professional experience in texture artistry, look development, material creation, VFX, animation, product visualization, or a related CGI discipline
  • A portfolio showing exceptional photorealistic material creation across a broad range of real-world surfaces.
  • You have advanced proficiency with the Adobe Substance 3D suite and strong production experience with 3ds Max and Corona Renderer, or similar digital content creation (DCC) tools.
  • You understand how color, scale, surface detail, roughness, reflectance, normal and displacement information affect photorealistic rendering, and you can create accurate materials from photography, physical samples, scan data, and other references.
  • You have advanced knowledge of physically based rendering principles, texture authoring, shaders, UV mapping, procedural and scan-based texturing workflows, and real-world material properties.
  • You have experience working within a structured CG production pipeline, following technical standards, diagnosing artistic and technical material issues, and taking ownership of complex material challenges.
  • You bring strong attention to detail, organization, visual judgment, communication, and collaboration skills. You’re adaptable when priorities or production needs change and can clearly communicate artistic and technical feedback.
  • Experience creating CGI for furniture, interiors, architecture, or high-end product visualization, with knowledge of furniture materials and construction, Colour, Material and Finish (CMF) principles, material scanning, photogrammetry, photography, or other physical-to-digital material capture techniques.
  • Experience with large production material libraries or digital asset management systems, external CGI vendors, procedural material systems or automation, and modern workflows such as Universal Scene Description (USD) and Physically Based Rendering (PBR) asset standards. Experience supporting real-time experiences, AR, configurators, or other downstream digital product applications is also an asset.
  • Experience developing procedural material systems, templates, tools, or workflow automation.
  • Legally able to work in Canada.
  • Completion of a criminal background check.
Perks & Benefits
Wealth:
  • The salary range is $120,000 to $140,000
    • Starting salary is determined by your transferable skills, knowledge, work experience, and the hiring team’s budget, which is based on business needs, market compensation data, and internal equity
  • We believe in Winning Together. When Article hits its annual financial goals, eligibleemployees will receive a cash bonus
  • 4% RRSP matched contributions through Wealthsimple
Life:
  • 15 days of vacation*
  • 1 extra day off (Inclusion and Diversity Day)
  • 6 well-being (sick) days
  • Hybrid work: 3 days a week in the office
  • Work remotely (anywhere in the world) for up to 3 weeks
Total Health:
  • Excellent extended health, dental and vision benefits
  • $1000 health/lifestyle spending account* for your total physical and mental well-being
  • TELUS Health App
    • Mental Health Assistance/Counseling
    • Virtual medical appointments
Office Space:
  • The Article HQ is a converted warehouse, with an open accessible layout and no offices (even for our founders)
  • Work from your desk, an Article sofa, collaboration spaces, or a private meeting room
    • Standup desks can be requested too
  • Our kitchens are stocked with salty, sweet and healthy snacks, & all the premium coffees and teas to keep you buzzing
  • Onsite fitness equipment with showers and towel service
  • Pickleball, badminton, and table tennis matches happen, from very competitive to very casual
  • A dog-friendly office - well-socialized pups are welcome
Getting here:
  • Free street parking (first come, first serve; no reserved spots for senior leaders)
  • Indoor secure bike storage with change rooms and showers
  • 20-minute walk to either Main Street- Science World or VCC Clark Skytrain stations
Extra:
  • 45% discount on our entire product range (15% for friends and family)

*Prorated

#INDARTICLE

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Full Stack Engineer (Application + Data)
Senior Full Stack Engineer (Application + Data)

Article • Vancouver

On-site
CAD 165,000 - 175,000
Salary range CA$165k–CA$175k
Cash bonus eligibility
RRSP matching
+8
Copywriter
Copywriter

Article • Vancouver

On-site
CAD 75,000 - 85,000
Hybrid work: 3 days a week in the offi
Excellent extended health, dental and
Junior Account Manager
Junior Account Manager

Article • Vancouver

On-site
CAD 63,000 - 68,000
Hybrid work
Vancouver HQ on-site three days
Health benefits
+3
Legal Counsel @ Article
Legal Counsel @ Article

Counselwell Inc. • Vancouver

Hybrid
CAD 120,000 - 150,000
Hybrid work: 3 days in-office
4% RRSP matched
Bonus eligibility
+2
Photo Editor
Photo Editor

Article • Vancouver

Hybrid
CAD 65,000 - 85,000
15 days of vacation
6 well-being (sick) days
Hybrid work model
+2
Merchandise Planner ( 16 month fixed-term )
Merchandise Planner ( 16 month fixed-term )

Article • Vancouver

Hybrid
CAD 80,000 - 100,000
15 days of vacation
6 well-being days
Excellent health and dental benefits
+2
Customer Care Team Leader (Supervisors)
Customer Care Team Leader (Supervisors)

Article • Vancouver

On-site
CAD 73,000 - 80,000
4% RRSP matched contributions
$1,000 health/lifestyle spending account
15 days of vacation
+3
Jr. Category Manager (Furniture)
Jr. Category Manager (Furniture)

Article • Vancouver

Hybrid
CAD 85,000 - 95,000
4% RRSP matching contributions
15 vacation days
6 sick days
+2
Senior Full Stack Engineer (Application + Data)
Senior Full Stack Engineer (Application + Data)

JobCubby • Vancouver

Hybrid
CAD 165,000 - 175,000
Cash bonus
RRSP matched contributions
20 days of vacation
+4
Product Designer (Decor)
Product Designer (Decor)

Article • Vancouver

Hybrid
CAD 137,000 - 145,000
4% RRSP matched contributions
15 days of vacation plus 1 extra day off
6 well-being days
+5