Senior Live Service / Economy Designer

Full Circle Studio

Vancouver

On-site

CAD 114,300 - 156,200

Full time

14 days+
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Benefits offered by this job

3 weeks vacation per year
10 sick days per year
Comprehensive health benefits
Parental leave top-up

Job summary

Full Circle Studio, part of Electronic Arts, is looking for a Senior Live Service / Economy Designer to join our dynamic team in Vancouver. In this role, you'll design and tune F2P live service systems that enhance player experience while developing a vibrant game economy.

The ideal candidate has over 5 years of experience in live service design, particularly in free-to-play environments. You will work collaboratively to create engaging gameplay and sustainable economic models.

Qualifications

  • 5+ years of experience in live service or systems design.
  • Direct experience with free-to-play games.
  • Skills in building and maintaining economy models in spreadsheets.

Responsibilities

  • Design and tune F2P live service systems and economy models.
  • Work with product and analytics to evaluate performance.
  • Support live operations through event planning.

Skills

Live service design
Economy modeling
Data analysis
Documentation
F2P game design

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At Full Circle, we are redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross‑play and cross‑progression, skate. moves with you wherever you play. Creativity, connection and self‑expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.

Senior Live Service / Economy Designer Responsibilities
  • Design and tune F2P live service systems including progression, rewards, events, missions, challenges, battle pass‑style systems, and long‑term player goals.
  • Build and maintain economy models that support player expression, cosmetic collection, content pacing, reward value, and sustainable live operations.
  • Tune earn rates, sinks, faucets, reward structures, pricing, progression pacing, and cosmetic value.
  • Partner with product and analytics to define goals, evaluate performance, and identify opportunities to improve retention, engagement, and monetization.
  • Create clear design documentation, tuning sheets, economy models, implementation notes, and handoff materials.
  • Work with engineering, tools, and technical partners to move systems from concept into software.
  • Support live operations through event planning, reward refreshes, content updates, economy health reviews, and post‑launch tuning.
  • Champion player‑first live service design decisions and explain tradeoffs to partners and leadership.
Qualifications
  • 5+ years of experience in live service, economy, progression, or systems design.
  • Direct experience working on free‑to‑play games.
  • Experience designing or tuning progression, rewards, events, missions, battle pass‑style systems, or game economies.
  • Experience with retention, monetization, player motivation, progression pacing, and reward psychology.
  • Experience building and maintaining economy models, progression models, tuning sheets, or reward models in spreadsheets (can maintain complex spreadsheets).
  • Comfortable using data to evaluate design performance and make tuning recommendations.
  • Able to break complex systems into clear levers, relationships, risks, and player outcomes.
  • Documentation skills, including feature specs, economy models, tuning notes, and implementation support.
  • Comfortable working with engineering, tools, or technical partners to bring systems into the game.
Nice to Have
  • Experience with cosmetic‑driven F2P economies, including stores, cosmetic progression, rarity, collection, customization, pricing, and reward value.
  • Experience with battle passes, season passes, event passes, reward calendars, quest systems, or cosmetic reward tracks.
  • Experience with skateboarding or action sports games and culture, creator culture, or player expression systems.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) $114,300 - $156,200 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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