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Cloud Chamber is seeking a Lead Lighting Artist to guide a talented team in shaping the lighting for BioShock world-building. You will drive real-time lighting, ensure visual consistency, and collaborate with the Art Director to uphold the game's stylistic vision.
Expect to lead mentoring, pipeline improvements, and seamless collaboration with Core Tech and Production teams to deliver cinematic, high-fidelity lighting for AAA experiences.
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you'll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world‑class real‑time environments and cinematics‑bringing the richly imagined world of BioShock to life.
As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.
Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
Production and scheduling teams to define realistic timelines and manage project priorities.
Other groups within the art department to achieve cohesive and visually stunning results.
Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross‑functional stakeholders, and adjusting priorities as needed.
Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world‑class AAA experience.
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
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