Senior Level Artist (Unreal)

SmartRecruiters, Inc.

Montreal (administrative region)

Hybrid

CAD 65,000 - 90,000

Full time

3 days ago
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Job summary

Ubisoft Montreal is seeking a Level Artist to create immersive 3D environments. You’ll assemble visual elements that support environmental storytelling and strengthen the game atmosphere, balancing technical constraints with artistic direction.

You’ll work on level areas, ensuring compelling scenes through lighting, composition, and detailed textures while coordinating with designers and art teams to deliver polished environments for a seamless player experience.

Qualifications

  • Proficiency with 3D software such as Maya or 3ds Max.
  • Strong understanding of lighting, composition, and color theory.
  • Ability to balance artistic goals with technical constraints.

Responsibilities

  • Collaborate with level designers and art direction to understand the game vision.
  • Research and gather relevant artistic and visual references.
  • Place proxies and communicate modeling and texturing needs with art teams.
  • Balance artistic goals with technical constraints.
  • Integrate and assemble assets in Unreal Engine to build polished environments.
  • Adjust lighting, composition, and visual details to strengthen mood.
  • Ensure content aligns with artistic direction and gameplay requirements.
  • Test, iterate, and improve environments to support a smooth player experience.

Skills

3D skills
Collaboration
Artistic fundamentals
Attention to detail
Adaptability
Storytelling
Communication

Tools

Maya
3ds Max
Unreal Engine

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You’ll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience.

Whether working on a level, side mission, or open world area, you’ll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you’ll craft visually impactful scenes while balancing technical constraints and gameplay needs.

What you’ll do

  • Collaborate with level designers and the art direction team to understand the game vision
  • Research and gather relevant artistic and visual references
  • Place proxies and communicate modeling and texturing needs with art teams
  • Balance artistic goals with technical constraints
  • Integrate and assemble assets in Unreal Engine to build polished and immersive environments
  • Adjust lighting, composition, and visual details to strengthen mood
  • Ensure integrated content aligns with the artistic direction and gameplay requirements
  • Test, iterate, and improve environments to support a smooth player experience
Qualifications

What you bring to the team

  • Proficiency with 3D software such as Maya or 3ds Max
  • Understanding of real-time optimization techniques
  • Knowledge of artistic fundamentals including lighting, composition, and color theory
  • Experience with modeling, texturing, lighting, or image processing
  • Ability to collaborate effectively with cross-functional teams
  • Curiosity, adaptability, and initiative
  • Attention to detail and an interest in creating immersive environments

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