Senior C++ Generalist Software Engineer - Advanced Technology Group

Electronic Arts

Vancouver

On-site

CAD 100,000 - 130,000

Full time

14 days+

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Benefits offered by this job

3 weeks vacation
10 days sick time
Extended health/dental/vision coverage
Life and disability insurance
Retirement plan

Job summary

Electronic Arts is looking for a Generalist Software Engineer in Vancouver, Canada. This position involves working on game creation across various domains such as rendering, gameplay, and physics. You will implement feature core logic, develop technical solutions for game technologies, and collaborate with cross-functional teams. Candidates should have 6+ years of C++ experience, knowledge of memory management, and a Bachelor's degree in a related field. Benefits include vacation, health insurance, and parental leave.

Qualifications

  • 6+ years of experience in C++ software development.
  • Proficiency in integrating and maintaining large-scale systems.
  • Understanding of memory management and run-time optimization.

Responsibilities

  • Implement core logic, game flows, and screens/components.
  • Develop solutions for game development technologies and features.
  • Collaborate with domain owners to integrate technologies into the game.

Skills

C++ software development
Multithreaded job system
Memory management
Scripting languages (Python, Lua)
Physics as they pertain to 3D space

Education

Bachelor's degree in computer science or related field

Tools

DirectX
OpenGL
Metal

Job description

Description & Requirements

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

As a Generalist Software Engineer, you will be part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Responsibilities
  • Work on implementation of feature core logic, game flows, and screens/components.
  • Develop technical solutions covering main areas of game development technologies, game features, and optimizations of frame-rate and load times.
  • Provide feedback, guidance, and solutions for improvement and optimizations.
  • Collaborate with other domain owners to integrate and develop technologies into the game.
  • Analyze impact on above-mentioned metrics throughout the development cycle.
Qualifications
  • 6+ years of experience in C++ software development.
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multithreaded job system and run-time optimization, and job-based architectures.
  • Knowledge of assembler, scripting languages (Python, Lua), and C#.
  • Experience with third‑party APIs.
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • Experience with XBOX and PlayStation platforms; Mobile, PC, or Cloud‑based games, graphics libraries such as DirectX, OpenGL, or Metal (beneficial but not required).
Benefits

Pay Transparency - North America

Pay Ranges

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Equal Opportunity

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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