Remote VFX Director - Unreal/Niagara Expert

Torn Banner

Toronto, Montreal

Remoto

CAD 120.000 - 170.000

Tempo pieno

4 giorni fa
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Vantaggi offerti da questo lavoro

6.5 weeks paid vacation
Employee stock options plan
Flexible schedule and work location (远
Healthcare & benefits plan
100% parental leave top-up for 16 wks

Descrizione del lavoro

Torn Banner Studios is seeking an experienced Principal VFX Artist to shape the visual identity of a new multiplayer game. You will own the quality, implementation, and technical direction of visual effects across gameplay and cinematics, collaborating with artists, designers, and programmers to deliver polished, performant effects.

This hands-on role leverages Unreal Engine, Niagara, Houdini, and Chaos, with responsibilities spanning design, prototyping, and mentoring.

Competenze

  • 8+ years of professional experience creating real-time visual effects in the video game industry.
  • Experience working on at least 2 shipped games within AA or AAA productions.
  • Expert-level knowledge of Unreal Engine and its Niagara VFX system.
  • Strong technical skills, including the ability to build complex particle systems, write scripts, and troubleshoot advanced VFX implementations.
  • Experience creating both gameplay-focused and cinematic visual effects.
  • Strong understanding of real-time rendering, performance profiling, and optimization techniques.
  • Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine Chaos.
  • A good artistic eye, with the ability to create visually compelling effects that complement the game's art direction and gameplay.
  • Experience collaborating with multidisciplinary teams and mentoring other artists.
  • A Demo reel showcasing most recent work.

Mansioni

  • Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation.
  • Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system.
  • Develop and implement gameplay and cinematic VFX that enhance gameplay readability, feedback, atmosphere, and visual storytelling.
  • Write scripts and technical solutions to support complex VFX systems and workflows.
  • Work with Niagara Data Channels and other advanced Unreal Engine tools to create dynamic and responsive gameplay effects.
  • Create and implement destruction effects, preferably leveraging Houdini and Unreal Engine's Chaos system.
  • Profile, debug, and optimize VFX to ensure performance, scalability, and visual quality across multiple platforms.
  • Collaborate closely with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of visual effects.
  • Establish and maintain VFX standards, workflows, and best practices across the project.
  • Mentor and support VFX artists, providing technical guidance and artistic feedback.

Conoscenze

Real-time VFX
Unreal Engine
Niagara
Scripting
Performance optimization
Destruction workflows
Team mentoring
AA/AAA experience

Strumenti

Houdini
Embergen
Chaos (Unreal)

Descrizione del lavoro

Torn Banner Studios is seeking an experienced Principal VFX Artist to shape the visual identity of a new multiplayer game. You will own the quality, implementation, and technical direction of visual effects across gameplay and cinematics, collaborating with artists, designers, and programmers to deliver polished, performant effects.

This hands-on role leverages Unreal Engine, Niagara, Houdini, and Chaos, with responsibilities spanning design, prototyping, and mentoring.

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