Remote UE5 Gameplay Engineer - Core Systems

WorkinGames

Vancouver

Hybrid

CAD 108,000 - 132,000

Full time

8 days ago

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Job summary

Blackbird Interactive is seeking an Intermediate Software Engineer to build gameplay and engine systems for a new original game in Unreal Engine 5. The role covers core gameplay, multiplayer, UI support, and other systems to deliver a polished, performant experience. Remote-friendly in Canada with Pacific-time overlap.

You will collaborate with design, animation, and audio teams, optimize performance, and mentor junior engineers. A BSc or related diploma and shipped game credits are required.

Qualifications

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5.
  • BSc in Computer Science or a college diploma in software engineering, game programming, or related field.
  • Shipped at least one commercial game featuring your gameplay contributions.
  • Passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Familiar with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Responsibilities

  • Core Gameplay Features – Design and implement player-facing systems using C++ and Blueprints.
  • System Design & Architecture – Create modular, data-driven gameplay systems for PC and other platforms.
  • Cross-disciplinary Collaboration – Work with design, animation, and audio teams to prototype mechanics and tune feel.
  • Performance & Stability – Profile and optimize gameplay systems within budgets and memory constraints.
  • Technical Mentorship – Share gameplay engineering practices through code reviews and mentoring.
  • Continuous Improvement – Stay updated with UE5 subsystems and drive tooling/workflow improvements.

Skills

C++
Unreal Engine 4/5
Gameplay systems

Education

BSc in Computer Science or related

Tools

Perforce
Git
Profiling tools

Job description

Blackbird Interactive is seeking an Intermediate Software Engineer to build gameplay and engine systems for a new original game in Unreal Engine 5. The role covers core gameplay, multiplayer, UI support, and other systems to deliver a polished, performant experience. Remote-friendly in Canada with Pacific-time overlap.

You will collaborate with design, animation, and audio teams, optimize performance, and mentor junior engineers. A BSc or related diploma and shipped game credits are required.

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