Mid Software Engineer

WorkinGames

Vancouver

Hybrid

CAD 108,000 - 132,000

Full time

7 days ago
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Job summary

Blackbird Interactive is seeking an Intermediate Software Engineer to build gameplay and engine systems for a new original game in Unreal Engine 5. The role covers core gameplay, multiplayer, UI support, and other systems to deliver a polished, performant experience. Remote-friendly in Canada with Pacific-time overlap.

You will collaborate with design, animation, and audio teams, optimize performance, and mentor junior engineers. A BSc or related diploma and shipped game credits are required.

Qualifications

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5.
  • BSc in Computer Science or a college diploma in software engineering, game programming, or related field.
  • Shipped at least one commercial game featuring your gameplay contributions.
  • Passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Familiar with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Responsibilities

  • Core Gameplay Features – Design and implement player-facing systems using C++ and Blueprints.
  • System Design & Architecture – Create modular, data-driven gameplay systems for PC and other platforms.
  • Cross-disciplinary Collaboration – Work with design, animation, and audio teams to prototype mechanics and tune feel.
  • Performance & Stability – Profile and optimize gameplay systems within budgets and memory constraints.
  • Technical Mentorship – Share gameplay engineering practices through code reviews and mentoring.
  • Continuous Improvement – Stay updated with UE5 subsystems and drive tooling/workflow improvements.

Skills

C++
Unreal Engine 4/5
Gameplay systems

Education

BSc in Computer Science or related

Tools

Perforce
Git
Profiling tools

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Responsibilities
  • Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
Requirements
  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.
Pluses
  • Experience working on VR platforms, particularly with performance optimization and player input
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.

$108,000 - $132,000 a year

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