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Principal Technical Artist

Jetpackinteractive

Vancouver

On-site

CAD 85,000 - 95,000

Full time

Yesterday
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Job summary

A leading game development studio in Vancouver seeks a Technical Artist with a passion for gaming and significant experience in computer-generated art. This role involves enhancing artist workflows and collaborating on iconic AAA titles, fostering an environment of creativity and technical excellence. Ideal candidates will possess extensive knowledge of VFX, scripting, and lighting theory, and will thrive in a dynamic development setting.

Qualifications

  • 10+ years professional experience in computer-generated art.
  • Expertise in VFX, lighting theory, and artist workflows.
  • Proficient in scripting with Python and shader languages.

Responsibilities

  • Research, define, and maintain artist pipelines and workflows.
  • Troubleshoot issues and drive collaboration with clients.
  • Mentor art team members in best practices.

Skills

Artist workflows
VFX authoring
Lighting theory
Scripting with Python
Shader languages
3D math fundamentals
Algorithm design
Clean code writing

Tools

Maya
Houdini
Substance
C++

Job description

Direct message the job poster from Jetpack Interactive

Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market.

Jetpack has worked alongside Sony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including both God Of War (2018) and God Of War Ragnarök on PC / Steam.Jetpack’s work has received praise from critics and the game industry and our studio continues to collaborate with Santa Monica Studio and other PlayStation projects.

We are looking for a few skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results.

Role :

You are a gamer at heart. You’re comfortable delving into art and code. You understand the importance of being able to translate from art to tech and back again, so our teams can leverage the toolsets / workflows to work in collaboration to get the iconic art from this legendary franchise into the game.

Responsibilities :

  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Liaise effectively both internally and with our client; drive collaboration and add value to the project
  • Troubleshoot and resolve issues; invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Partner with leads and directors to meet visual and technical standards
  • Mentor and guide Art, VFX and / or Lighting team members in areas of expertise; instill best practices
  • Understand, communicate and prioritize the needs of our clients

Requirements :

  • 10+ years of professional experience in computer-generated art
  • Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), lighting theory (PBR / PBL, LUTs), HDR pipeline, color theory, profiling, and / or optimizing for real-time rendering
  • Proficient scripting / programming experience with Python, PyQT / PySide or equivalent
  • Experience with HLSL, GLSL or similar shader languages
  • Expertise of 3D math fundamentals
  • Strong understanding of algorithm design and their inherent complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Excellent spoken and written communication
  • Ability to effectively manage relationships with external clients

Preferred Experience :

  • Industry experience working on or shipping AAA titles
  • Expert ability in 3D modelling DCCs such as Maya or equivalent
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Programming experience with C++

Seniority level

Seniority level

Mid-Senior level

Employment type

Employment type

Full-time

Job function

Job function

Design, Art / Creative, and Information Technology

Computer Games

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