Principal Material Artist - Artiste Principal.e Matériaux

Nbcuniversal3

Montreal

On-site

CAD 120,000 - 180,000

Full time

5 days ago
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Job summary

NBCUniversal is seeking a Principal Material Artist to define and evolve the visual and technical standards for materials in an open-world urban environment. The role works closely with the Lead Material Artist, Tech Art, Art and Engineering to develop shader systems, master materials, and scalable pipelines that support multiple disciplines.

The position also drives R&D of new workflows and AI-assisted tools to improve iteration, automation, and production efficiency while ensuring realism,

Qualifications

  • Significant experience in AAA game development with a focus on real-time materials and shader creation.

Responsibilities

  • Define and maintain high-quality visual standards for materials across environments, characters, props, and procedural content.
  • Drive the development and evolution of master materials and shader systems to support artistic and technical needs.
  • Solve complex artistic and technical challenges related to material definition, realism, rendering, and performance.
  • Serve as a subject matter expert for PBR workflows, shader systems, and real-time material pipelines.
  • Collaborate with Tech Art, Art and Engineering to ensure material systems are robust, flexible, and scalable.
  • Contribute to the design and evolution of material pipelines, tools, and workflows, identifying opportunities for automation and efficiency.
  • Explore AI-assisted tools and workflows to improve material and texture creation, iteration, variation, and scalability.
  • Define benchmarks and quality bars to ensure visual consistency across content types.

Skills

AAA game development
real-time materials
shader creation

Job description

NBCUniversal is seeking a Principal Material Artist to define and evolve the visual and technical standards for materials on an AAA open-world game set in a contemporary, real-world urban environment. This role will help ensure a high level of quality, realism, consistency, and performance across materials for environments, characters, props, and other game content.

Résumé du poste

NBCUniversal recherche un-e Artiste Principal-e Matériaux pour définir et faire évoluer les standards visuels et techniques des matériaux dans le cadre d'un jeu AAA en monde ouvert situé dans un environnement urbain contemporain. Ce rôle contribuera à garantir un haut niveau de qualité, de réalisme, de cohérence et de performance pour l'ensemble des matériaux du projet, couvrant notamment les environnements, personnages et props.

L'Artiste Principal-e Matériaux travaillera étroitement avec le/la Lead Material Artist, les équipes Tech Art, Art et Engineering afin de développer des systèmes de shaders, master materials et pipelines robustes et scalables. Le rôle participera également à la R&D de nouveaux workflows, outils, automatisations et solutions assistées par IA, afin d'améliorer l'efficacité, l'itération et la capacité de production à grande échelle.

Responsibilities
  • Define and maintain high-quality visual standards for materials across the project, including environments, characters, props, and procedural content.
  • Drive the development and evolution of master materials and shader systems to support the artistic and technical needs of different disciplines.
  • Solve complex artistic and technical challenges related to material definition, realism, rendering, and performance.
  • Serve as a subject matter expert for PBR workflows, shader systems, and real-time material pipelines.
  • Collaborate closely with Tech Art, Art, and Engineering to ensure material systems are robust, flexible, and scalable.
  • Contribute to the design and evolution of material pipelines, tools, and workflows, identifying opportunities for automation and increased production efficiency.
  • Explore and prototype new approaches, including AI-assisted tools and workflows, to improve material and texture creation, iteration, variation, and scalability.
  • Define benchmarks and quality bars to ensure visual consistency across different types of content while supporting the established Art Direction.
  • Ensure material performance and scalability across platforms, from high-end hardware to mobile.
  • Support the Lead Material Artist and wider team with advanced artistic and technical expertise, while encouraging experimentation and the evolution of production practices.
  • Review and validate material implementation to ensure alignment with established artistic, technical, and performance standards.
Responsabilités
  • Définir et maintenir des standards visuels de haute qualité pour les matériaux à l'échelle du projet incluant personnages, props et contenu procédural.
  • Piloter le développement et l'évolution des master materials et des systèmes de shaders afin de repondre aux besoins artistiques et techniques de ces differentes disciplines.
  • Résoudre des problématiques complexes artistiques et techniques liées à la définition des matériaux, au réalisme et à la performance.
  • Agir comme expert sur les workflows PBR, systèmes de shaders et pipelines matériaux temps réel.
  • Collaborer étroitement avec les équipes Tech Art , Art et Ingenieurs afin de garantir des systèmes matériaux robustes et scalables.
  • Contribuer à la conception et à l'évolution des pipelines, outils et workflows liés aux matériaux en identifiant les opportunités d'automatisation et d'amélioration de l'efficacité de production.
  • Explorer et prototyper de nouvelles approches, incluant les outils assistés par l'IA, afin d'améliorer la création, l'itération, la variation et la scalabilité des matériaux et textures.
  • Définir les benchmarks et niveau de qualité permettant une cohérence visuelle entre les différents types de contenu en se basant sur la direction artistique établie.
  • Garantir la performance des matériaux sur différentes plateformes, du haut de gamme au mobile.
  • Soutenir le/la Lead Material Artist ainsi que l'équipe grâce à une expertise artisitique et technique avancée, tout en encourageant l'experimentation et l'evolution des pratiques.
  • Réviser et valider l'implémentation des matériaux afin d'assurer l'alignement avec les standards artistiques et techniques
Basic Qualifications

Significant experience in AAA game development with a focus on real-time materials and shader creation. Strong portfolio demonstrating expertise across a wide variety of materials and

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