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Machine learning Programmer (Character & Animation) - Rainbow Six

Ubisoft Montréal

Montreal

On-site

CAD 70,000 - 110,000

Full time

30+ days ago

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Job summary

Join a forward-thinking company that is redefining animation in gaming through innovative machine learning techniques. This exciting role focuses on modernizing the animation tech stack for a popular game franchise, allowing you to contribute to the creation of visually stunning experiences. As part of a diverse team, you will analyze existing technologies and implement novel approaches that leverage machine learning to enhance animation quality. If you are passionate about animation and eager to push the boundaries of technology in gaming, this is the perfect opportunity for you to make a significant impact in the industry.

Qualifications

  • Masters or PhD in machine learning or equivalent experience required.
  • Strong background in 3D mathematics and calculus is essential.

Responsibilities

  • Analyze and modernize the animation tech stack using ML techniques.
  • Collaborate with a diverse team to revolutionize animation production.

Skills

Machine Learning
3D Mathematics
C++
Deep Learning Frameworks (PyTorch, Keras)
Communication Skills
Problem Solving

Education

Masters or PhD in Machine Learning
Undergraduate Degree in Computer Science

Tools

Unreal Engine
Unity

Job description

Machine learning Programmer (Character & Animation) - Rainbow Six

Job Description
We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine.

Responsibilities

  • Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
  • Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
  • Execute and contribute to the existing animation roadmap for the animation team
  • Work as part of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
  • Able to think outside of animation domain and provide ML solutions into other domains for problem solving

Qualifications

  • Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
  • Undergraduate degree in computer science (or significant industry experience)
  • Strong 3D mathematics and calculus
  • Experience with modern game engines (unreal / unity)
  • Understanding of current novel and standard runtime and offline animation techniques for games and film
  • Innovative thinker also able to take direction
  • Excellent communication skills
  • Pragmatic and solution oriented
  • Mastery of deep learning frameworks (pytorch / keras)
  • Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
  • A passion for animation in games
  • C++ experience
Seniority level

Not Applicable

Employment type

Full-time

Job function

Art/Creative

Industries

Computer Games

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