Lead Real-Time Lighting Artist | AAA Gameplay

Activision Blizzard

Town of Middleton

On-site

CAD 138,000 - 254,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Tuition reimbursement
Paid holidays & vacation

Job summary

Raven Software is seeking a highly capable Lead Lighting Artist to own lighting initiatives for real-time gameplay and cinematics at our Middleton, WI studio. You will guide a team of Lighting Artists, mentor peers, and collaborate across disciplines to deliver AAA lighting for the Call of Duty franchise.

The role requires 8+ years in lighting, 2+ years in a lead role, and strong expertise with Unreal or Unity engines.

Qualifications

  • 8+ years of Lighting experience, with 2+ years in a Lead role in real-time game development or equivalent experience in film/television.
  • Expertise with game lighting tools and engines; strong composition, tone, and color.

Responsibilities

  • Lead a team to craft and implement compelling real-time lighting
  • Collaborate with the Art Director to bring mood and clarity to gameplay and cinematics
  • Drive visual and technical quality for AAA lighting
  • Mentor artists and champion best practices and high visual quality
  • Prototype lighting approaches and improve workflows
  • Partner with designers and programmers to ensure performance and quality
  • Communicate risks, milestones and resource needs with the studio

Skills

Lighting leadership
Real-time lighting
Team mentorship
Unreal Engine
Communication skills
PBR workflows

Tools

Unreal Engine
Unity

Job description

Raven Software is seeking a highly capable Lead Lighting Artist to own lighting initiatives for real-time gameplay and cinematics at our Middleton, WI studio. You will guide a team of Lighting Artists, mentor peers, and collaborate across disciplines to deliver AAA lighting for the Call of Duty franchise.

The role requires 8+ years in lighting, 2+ years in a lead role, and strong expertise with Unreal or Unity engines.

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