iOS Software Engineer - Creative Apps

Apple

Vancouver

On-site

CAD 120,000 - 150,000

Full time

14 days+

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Job summary

Apple is seeking an engineer to help architect and build media management and collaboration features for creative tools. You will work with Final Cut Pro, Logic Pro, and iWork teams to create next-generation tools for creators in Vancouver.

The role requires experience in iOS development, cloud technologies, and a drive to deliver features from concept to delivery. You will collaborate with designers, QA, and cross-functional teams while shaping long-term software quality and accessibility.

Qualifications

  • 2+ years proven experience shipping high quality, tested code on iOS and/or macOS.
  • Strong understanding of architectural patterns used on Apple platforms.
  • Solid grasp of CS fundamentals and object-oriented design.
  • Proficiency in Swift and a UI framework (SwiftUI, UIKit, AppKit).
  • Ability to work with ambiguity and take ownership of product features.
  • Willingness to learn from others and ask for help.
  • Commitment to an open and inclusive work environment.
  • Strong communication, collaboration, and project management skills.

Responsibilities

  • Set direction and architecture for new collaborative features for creative tools.
  • Architect and build media management and collaboration features across Apple platforms.
  • Collaborate with human interface designers, QA, and cross-functional teams from concept to delivery.
  • Influence UI, project planning, and long-term software sustainability.

Skills

iOS development
Swift
SwiftUI
UIKit
AppKit
OOP design
Communication
Team collaboration

Education

Bachelor's Degree in Computer Science or equivalent

Tools

Xcode

Job description

At Apple, new ideas have a way of becoming phenomenal products, services, and customer experiences very quickly. The Creativity Apps team is looking for an engineer with expertise in Apple platforms to help architect and build media management and collaboration features for creative tools. You'll be working with the world‑class teams behind Final Cut Pro, Logic Pro, and iWork to create next-generation tools for creators.

This is a great opportunity to be one of the early members of a new engineering team. You will be responsible for setting the direction and architecture of new and innovative collaborative features for the creative space. You will work with human interface designers, quality assurance teams, and cross‑functional teams to go beyond code and will influence everything from user interface to project planning.

The ideal candidate should have experience in iOS development, cloud technologies, care about long-term sustainable software development, and can drive features from concept all the way to delivery. This position also requires a self‑motivated individual with excellent interpersonal skills to effectively collaborate with all levels of the organization.

Minimum Qualifications
  • 2+ years proven experience shipping high quality, tested code on iOS and/or macOS
  • Strong understanding of architectural patterns commonly used in programming for Apple platforms
  • Solid grasp of computer science fundamentals and object-oriented design
  • Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit)
  • Ability to work with ambiguity and take ownership of product features
  • Willingness to ask for help and learn from others
  • Committed to encouraging an open and inclusive work environment
  • Strong communication, collaboration, and project management skills
  • Bachelor's Degree in Computer Science or equivalent experience
Preferred Qualifications
  • Demonstrated interest in one of Apple's apps for creative pros and enthusiasts (Final Cut Pro, Logic Pro, iMovie, GarageBand)
  • Experience with modern concurrency in Swift, including async/await and actors
  • Proficiency with Swift Testing and/or XCTest
  • Demonstrated commitment to accessibility and localization

Bachelor's Degree in Computer Science or equivalent experience. 2+ years of proven experience shipping high-quality, tested code on iOS and/or macOS. Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit). Solid grasp of computer science fundamentals and object‑oriented design.

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