Gameplay Engineer - Unreal 5 & Player Systems

Cloud Chamber

Montreal

On-site

CAD 70,000 - 90,000

Full time

14 days+

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Job summary

Cloud Chamber is looking for a Gameplay Engineer to bridge technical execution and creative vision for BioShock games. Collaborating closely with development teams, you will craft compelling gameplay systems ensuring a player-centric experience.

The ideal candidate has a strong background in C/C++, 3D mathematics, and experience working with Unreal Engine. This position requires proficiency in both French and English to coordinate with international teams.

Qualifications

  • Must have experience with significant contributions to gameplay engineering teams.
  • Demonstrated commitment to code quality and testing procedures.
  • Understanding of data structures and algorithms required.

Responsibilities

  • Work collaboratively with design and art teams.
  • Coordinate implementation of new gameplay systems and features.
  • Adapt existing systems within Unreal 5 engine.

Skills

3+ years industry or related experience
C/C++ programming
Strong 3D Math skills
Object-Oriented design principles
Debugging/Problem-Solving Skills
Experience with player-centric systems
Current console experience
Strong understanding of Unreal Engine technology

Job description

Cloud Chamber is looking for a Gameplay Engineer to bridge technical execution and creative vision for BioShock games. Collaborating closely with development teams, you will craft compelling gameplay systems ensuring a player-centric experience.

The ideal candidate has a strong background in C/C++, 3D mathematics, and experience working with Unreal Engine. This position requires proficiency in both French and English to coordinate with international teams.

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