Environment and Prop Artist (3-month contract)

Blackbird Interactive Inc.

Vancouver

Remote

CAD 70,000 - 110,000

Full time

2 days ago
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Job summary

Blackbird Interactive is seeking an Environment and Prop Artist to develop AAA sci-fi assets under Art Leadership. You will create high-quality hard-surface environments, modular kits, and props, collaborating with art leadership and other disciplines to ensure assets fit established metrics.

You will handle modeling, UVs, baking, texturing, materials, and in-engine implementation, while leveraging existing libraries for asset reuse and consistency across the environment.

Qualifications

  • 4+ years of experience as hard-surface environment, prop, or dungeon artist.
  • Strong portfolio showing in-engine work on titles or projects.
  • Solid grasp of PBR workflows and material definition in industry tools.

Responsibilities

  • Create high-quality 3D hard-surface assets (modular kits, props, set dressing).
  • Manage full workflow from modeling to in-engine implementation (UVs, baking, texturing, materials).
  • Reuse assets and textures from libraries to build new assets.
  • Maintain cohesive environment style aligned with technical requirements and metrics.

Skills

Hard-surface modeling
Team collaboration
Problem solving

Tools

Maya
Blender
Substance Painter
Photoshop
Substance Designer
3ds Max

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title.

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities
  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
  • 4+ years of experience as hard-surface environment, dungeon or prop artist
  • Strong portfolio showcasing work on previous titles or projects in-engine
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
  • Strong technical execution and problem solving skills.
  • Desire to be highly collaborative and eager to take constructive feedback
Pluses
  • Passion for grounded, immersive science fiction
  • Familiarity with 3ds Max and Substance Designer
  • Experience working within proprietary engines
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