Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer

Electronic Arts (EA)

Montreal (administrative region)

Hybrid

CAD 170,000 - 243,000

Full time

14 hours ago
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Benefits offered by this job

Vacation: 3 weeks
Health benefits
Retirement plan
Sick time: 10 days

Job summary

Electronic Arts seeks a Lead Infrastructure Engineer to own the GPU fleet used by researchers, set technical direction for GPU operations, and lead Infrastructure as Code initiatives. The role spans Montreal, Redwood City, or Vancouver, with a hybrid schedule and reporting to the Head of Data and Infrastructure.

The ideal candidate has 8+ years of production infra experience in AWS, plus expertise in GPU scaling, automation, and observability. This is a senior, hands-on leadership role.

Qualifications

  • 8+ years of production infrastructure experience with deep AWS depth.
  • Experience scheduling, diagnosing, and managing GPUs in AWS specifically.
  • Experience operating GPU fleets at 1000+ GPU scale.
  • Scripting and automation with Python, PowerShell, bash, or equivalent.
  • Infrastructure as code experience (Terraform or equivalent).
  • Familiarity with a GPU scheduling/orchestration layer (Slurm, Kubernetes with Kueue/Volcano, Ray, dStack or SkyPilot).
  • Observability practice including Grafana, Prometheus, or equivalent.

Responsibilities

  • Own GPU fleet operations across our AWS estate.
  • Build the scheduling layer from zero.
  • Diagnose GPU and node failures fast and completely and drive hardware evidence and replacement through AWS support and capacity-block channels.
  • Run researcher support as a first-class product including office hours, support channel, and self-service tooling.
  • Instrument the fleet including utilization, queue depth, job success rate, and cost per experiment metrics.
  • Partner with external compute and lab partnerships as a technical contact, and with EA's central infrastructure groups on shared services and escalation.
  • Author runbooks, decision records, and onboarding docs.

Skills

AWS GPU fleets
GPU orchestration
Python scripting
PowerShell scripting
Terraform
Grafana
Prometheus
Kubernetes

Tools

Slurm
Kueue
Volcano
Ray
dStack
SkyPilot

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As Lead Infrastructure Engineer, you will own the GPU fleet our researchers train on including capacity, scheduling, diagnostics, and support. You will set technical direction for GPU operations and infrastructure architecture. You will additionally lead Infrastructure as Code setup, granting permissions, and debugging infrastructure problems.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Head of Data and Infrastructure.

Responsibilities
  • You will own GPU fleet operations across our AWS estate.
  • You will build the scheduling layer from zero.
  • You will diagnose GPU and node failures fast and completely and drive hardware evidence and replacement through AWS support and capacity-block channels.
  • You will run researcher support as a first-class product including holding office hours, owning the support channel, and driving the recurring causes out of existence with self-service tooling, preflight checks, and documentation.
  • You will instrument the fleet including utilization, queue depth, job success rate, and cost per experiment metrics.
  • You will partner with our external compute and lab partnerships as a technical contact, and with EA's central infrastructure groups on shared services and escalation.
  • You will author runbooks, decision records, and onboarding docs.
Qualifications
  • 8+ years of experience operating production infrastructure, with deep, current, hands-on AWS depth — EC2 GPU fleets, EKS, IAM and cross-account security, VPC and networking, S3 and FSx
  • Experience scheduling, diagnosing, and managing GPUs in AWS specifically
  • Experience operating GPU fleets at 1000+ GPU scale
  • Expertise in scripting and automation with Python, PowerShell, bash, or equivalent
  • Expertise in infrastructure as code (Terraform or equivalent)
  • Familiarity with a GPU scheduling or orchestration layer (like Slurm, Kubernetes with Kueue or Volcano, Ray, dStack or SkyPilot)
  • Observability practice including Grafana, Prometheus, or equivalent
Pay Transparency - North America
Compensation And Benefits
PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$193,100 - $296,500 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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