Concept Artist (Environment) - EA SPORTS FC

Global Sports Jobs Limited

Vancouver

On-site

CAD 60,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Vacation time
Sick days
Health/dental/vision
Life insurance

Job summary

EA SPORTS is seeking a Concept Artist to translate ideas into compelling visuals for EA SPORTS FC. Based onsite at EA Vancouver (Burnaby), you will collaborate with the World Art team and Art Director to set the project style and mood, delivering environment concepts and detailed renders for in-game assets.

Role emphasizes strong drawing, architectural knowledge, cinematic language, and storyboard development, with hands-on production support and staying ahead of industry trends.

Qualifications

  • Strong drawing and ideation skills focused on environment concept design.
  • Deep knowledge of architectural elements and realistic environments.
  • Understanding of visual language: texture, color, dimension, perspective, value, composition.
  • Skilled in technical perspective drawing and rendering.
  • Ability to create final 2D renders with mood, lighting, time of day, weather, atmosphere.
  • Knowledge of game development processes and workflows.

Responsibilities

  • Collaborate with Development Directors and Art Directors to discuss briefs and targets.
  • Research and present mood/reference boards for team discussion.
  • Create multiple design roughs and deliver final environment concept art renders.
  • Support 3D artists with clear visual guides that translate to in-game assets.
  • Develop environmental designs for playspaces, training grounds, interiors, cityscapes and stadiums.
  • Create storyboards with camera angles and movements based on scripts.
  • Stay current with industry trends and innovations to enhance the project.

Skills

Environment concept design
Strong drawing & ideation
Architectural knowledge
Visual language & color
Technical perspective drawing
2D/3D final renders
Anatomy & movement
Storyboarding
Cinematic camera language
Game development processes
Digital painting tools

Tools

Photoshop
Maya
Blender
SketchUp
AI tools

Job description

About the Role

The Concept Artist translates ideas into compelling visuals that establish the look, feel, and tone of EA SPORTS FC, shaping the game's visual target. Working closely with the Art Director and the World Art team, they interpret creative briefs and explore original ideas to set the style and mood of the project. This is a 12-month contract role based onsite at EA Vancouver (Burnaby office).

Key Responsibilities
  • Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to discuss brief details, hit visual targets, and support the World Art team during production cycles.
  • Work with the Concept Art Lead to research areas pertinent to the assignment including subjects, styles and genres; create and present Mood/Reference boards in Miro for team discussion and approval.
  • Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final environment concept art renders in a timely manner.
  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.
  • Create strong and unique environmental designs including playspaces, training grounds, locker rooms, apartment interiors, cityscapes, street scenes, and stadiums using a combination of 2D and 3D software.
  • Develop and create storyboards based on the provided script, identifying camera angles, framing and movements.
  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.
Required Experience & Qualifications
  • Strong drawing and ideation skills, with a specialization in environment concept design.
  • Solid understanding of architectural elements and the ability to design realistic environments, including deep knowledge of various architectural styles, structures, and materials.
  • Understanding of visual language - texture, colour, dimension, scale, perspective, value, composition, depth of field, proportion, and spatial awareness.
  • Skilled in technical perspective drawing and rendering.
  • Ability to create final 2D renders of highly realistic concepts that can be used as visual targets; rendering abilities include mood, tone, accurate lighting, time of day, weather and atmosphere.
  • Solid awareness of anatomy, facial expression, pose, posture, gesture and movement; can create realistic scenes of crowds, athletes and other dramatic encounters.
  • Ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.
  • Some understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques; familiar with the visual language of cinema, including the use of lighting, colour, and composition to create mood, establish character, and convey emotion.
  • Knowledge of game development processes, technical restrictions and general practices.
  • Experience with industry-standard digital painting and 3D tools (e.g., Photoshop, Maya, Blender, SketchUp or similar 2D/3D software, AI tools etc).
  • Working knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.
Workplace
  • Onsite at EA Vancouver (Burnaby office) – required to work onsite 3 days per week, Tuesday–Thursday.
Benefits & Perks
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Extended health/dental/vision coverage
  • Basic life insurance
About the Company

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

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