Cloud Chamber — Senior Technical Animator, BioShock — Montréal, Canada / Novato, United States

Cloud Chamber

Montreal

Hybrid

CAD 126,000 - 182,000

Full time

6 days ago
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Job summary

Cloud Chamber is seeking a Senior Technical Animator to develop UE5 animation systems for AAA titles. You will implement animation assets, blueprints and procedural systems across Montréal, Canada and Novato, United States, with remote eligibility to be confirmed.

You should have 5+ years of technical-animation experience and shipped AAA games, strong UE5 animation tools, knowledge of procedural animation, human anatomy, and Maya-to-engine workflows.

Qualifications

  • Five or more years of technical-animation experience on AAA game titles.
  • Strong UE5 animation tools and procedural animation knowledge.
  • Knowledge of human anatomy relevant to character animation.

Responsibilities

  • Implement animation assets, Animation Blueprints and procedural systems.
  • Refine motion matching, locomotion, IK, cloth and secondary dynamics.
  • Optimise runtime performance and Maya-to-engine workflows with artists and engineers.

Skills

Technical animation
UE5 animation tools
Procedural animation
Animation pipelines
Motion matching
Human anatomy
Workflow optimization

Tools

Maya
Unreal Engine

Job description

Develop UE5 animation systems for BioShock. Both location postings share requisition R_118897.

Location: Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato; North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated. Role ID: R_118897; location postings 8046880003 / 8046882003.

What you will do
  • Implement animation assets, Animation Blueprints and procedural systems.
  • Refine motion matching, locomotion, IK, cloth and secondary dynamics.
  • Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
  • Five or more years of technical-animation experience and a shipped AAA game.
  • Strong UE5 animation tools, procedural animation and human anatomy knowledge.
  • Professional French and English for Québec-based candidates.
Source and dates
  • Official source: https://job-boards.greenhouse.io/cloudchamberen/jobs/8046880003
  • Employer publication date: October 29, 2026, in the employer’s recruitment data.
  • Source spreadsheet addition: November 1, 2026; separate from employer publication.
  • Availability and details verified: November 2, 2026.
  • No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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