Animator - Battlefield

Electronic Arts

Vancouver

Hybrid

CAD 60,000 - 120,000

Full time

12 days ago
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Benefits offered by this job

Vacation 3 weeks/year
Sick time 10 days/year
Health/dental/vision coverage

Job summary

Electronic Arts is seeking an experienced motion capture facial animator to join the animation team, working with EA Sports and Battlefield. You will review outsourcing work, set quality benchmarks for motion capture retargets, and deliver high-quality facial performances across games.

You will report to a director within the Animation team, collaborate across global teams, and help ensure productions meet creative, technical, and narrative goals while operating in a hybrid on-site environment.

Qualifications

  • Minimum of 7 years of professional animation experience in a production environment.
  • Expert proficiency in Maya and MotionBuilder.
  • Expert proficiency in FACS based facial rigs.
  • Experience supervising outsourcing teams.
  • Experience with motion-capture workflows, including retargeting, scene assembly, and shot creation for production.
  • Advanced understanding of animation principles, body mechanics, character acting, and facial performance.
  • Strong artistic judgment and the ability to create realistic, believable human performances.

Responsibilities

  • Review outsourcing work and provide clear direction via actionable animation notes.
  • Create high-quality performances using motion-capture data and retargeting.
  • Animate convincing weight, personality, mood, and emotion through character performances.
  • Collaborate with Animation Director and Leads to ensure alignment with creative and gameplay objectives.
  • Learn and use proprietary animation runtime and integration tools.

Skills

Maya
MotionBuilder
FACS
Outsourcing supervision
Motion capture workflows
Character animation
Facial animation

Education

Degree in Fine Arts, Computer Animation, or related field

Tools

Maya
MotionBuilder
Shotgun

Job description

Role ID

215970

Worker Type

Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create is currently looking for an experienced motion capture facial animator to join our

animation team to partner with EA Sports and Battlefield. EA Create is known to partner with

AAA studios such as BioWare, Respawn, and Maxis, and assist on the critically acclaimed

Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with

team members all over the world and have your work shown to millions of viewers, players,

peers, and industry professionals.

You would report to a director within the Animation team and be responsible for reviewing

outsourcing work, setting the quality benchmarks on motion capture retargets, and creating

high-quality performances in all aspects of your work. You know how to reveal attitude,

emotions, and mood through a character's movement and behavior, and create memorable

characters which will appeal to players. It's essential to have knowledge of the timing and

appearance of human and animal movement as well as facial expressions. In the end, the look

of a game is one of the most significant factors contributing to the overall success of the game.

Role Requirements
  • Degree in Fine Arts, Computer Animation, or a related field preferred.
  • Minimum of 7 years of professional animation experience in a production environment.
  • Expert proficiency in Maya and MotionBuilder.
  • Expert proficiency in FACS based facial rigs.
  • Experience supervising outsourcing teams
  • Experience with motion-capture workflows, including retargeting, scene assembly, and shot
  • creation for production.
  • Advanced understanding of animation principles, body mechanics, character acting, and facial
  • performance.
  • Strong artistic judgment and the ability to create realistic, believable human performances.
  • Passion for animation and a commitment to producing high-quality work.
  • Ability to work on-site, with a hybrid option available.
  • Review outsourcing teams’ work by providing clear direction and concise, easy-to-follow
  • animation notes
  • Communicate with the franchise animation directors and leads on quality and delivery
  • Create high-quality animation using motion-capture data.
  • Animate convincing weight, personality, mood, and emotion through realistic or stylized
  • character performances.
  • Apply classical animation principles and strong knowledge of body mechanics, character acting,
  • and facial animation.
  • Collaborate with the Animation Director and Leads to ensure work meets creative, technical,
  • narrative, and gameplay objectives.
  • Record reference video based on direction and feedback from the Animation Director and Leads.
  • Interpret feedback, complete revisions, and deliver work at the expected quality within assigned
  • timelines.
  • Learn and use proprietary animation runtime and integration tools.
  • Support Animation Directors by reviewing animation team work and documenting clear,
  • actionable animation notes in Shotgun for team members.
  • Communicate and collaborate effectively with directors, animators, production staff, and
  • technical teams.
  • Organize files, work, and notes so they are clear and accessible to other team members.
  • Actively participate in team meetings, reviews, and production discussions, with prompt and
  • Mentor junior team members and provide constructive feedback and guidance.
  • Body retargeting experience would be an added bonus.
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

  • In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
  • Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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