Advanced Rendering Software Engineer - FC

Kibbi Technologies Inc.

Vancouver

On-site

CAD 122,000 - 171,000

Full time

14 days+
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Benefits offered by this job

Vacation: 3 weeks/year to start
Sick time: 10 days/year
Top-up to EI/QPIP benefits
Extended health/dental/vision
Life insurance
Disability insurance
Retirement plan
Bonus potential and incentives

Job summary

Electronic Arts in Vancouver, BC is seeking a Rendering Software Engineer to help design and implement rendering tech across multiple platforms. Work with designers and artists to build graphics features, lifelike visuals, and immersive worlds within a leading game engine.

You will collaborate with engineers to develop core rendering features, optimize performance, and stay current with industry developments to push visual quality in EA's projects.

Qualifications

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Strong communication to support open feedback environments.
  • Desire to improve visual quality with art and design.
  • Solid math skills: trig, calculus, linear algebra.
  • Experience with modern graphics APIs (DirectX12, Vulkan, or Metal).
  • Experience developing rendering techniques and white papers.

Responsibilities

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test and debug rendering sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up to date with hardware and software changes affecting rendering.
  • Collaborate with engineers to render specific tasks.

Skills

C++ development
Real-time rendering
Communication
Graphics math
Multithreading
Performance optimization
Memory management
Graphics APIs

Tools

DirectX12
Vulkan
Metal
RenderDoc
PIX
Razor

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspireplayers and fans around the world. Here, everyone is part of the story. Part ofa community that connects across the globe. A place where creativity thrives,new perspectives are invited, and ideas matter. A team where everyone makes playhappen.

EA SPORTS is one of the most iconic brands in entertainment – connectinghundreds of millions around the world to the sports they love through aportfolio of industry-leading video games.

As one of the largest sports entertainment platforms in the world, EA SPORTS FCis redefining football with genre-leading interactive experiences, connecting aglobal community of fans to The World’s Game through innovation and unrivaledauthenticity.

With more opportunity than ever to design, innovate and create new, immersiveexperiences that bring joy, inclusivity, and connection to fans everywhere, weinvite you to join our passionate and dynamic team as we pioneer the future offootball fandom.

As a Rendering Software Engineer, you are an essential part of the game creationprocess, and are involved in the architectural design and implementation ofrendering technology on multiple platforms. You will work with Designers,Artists and other Engineers to help build complex graphics features, life-likevisuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities
  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintains, implements, tests and debugs code, pipelines and otherrendering-related sub-components and packages.
  • Profiles and optimizes rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing therendering domain.
  • You will report to the engineering team’s manager and work with your peers torender specific tasks.
Your Qualifications
  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regardingfeedback
  • A strong desire to improve visual quality together with art and design
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • Experience developing rendering techniques and implementing white papers
  • Stays up to date with latest and the greatest techniques in computer graphics
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, XboxSeries S/X
  • Excellent debugging and multi-threading skills
  • Experience with graphics performance analysis, optimization, and associatedtools such as PIX, RenderDoc, Razor
  • Experience with art and content pipelines and workflows
  • Experience investigating and optimizing low-level game engine code on multiple platforms
  • Understanding of memory management, multiple processor use, and runtimeoptimization.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants forthis role in these locations at the time of this posting. If you reside in adifferent location, a recruiter will advise on the applicable range andbenefits. Pay offered will be determined based on a number of relevant businessand candidate factors (e.g. education, qualifications, certifications,experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
  • $122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locationsaround the world, and opportunities across EA. We value adaptability,resilience, creativity, and curiosity. From leadership that brings out yourpotential, to creating space for learning and experimenting, we empower you todo great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical,emotional, financial, career, and community wellness to support a balanced life.Our packages are tailored to meet local needs and may include healthcarecoverage, mental well-being support, retirement savings, paid time off, familyleaves, complimentary games, and more. We nurture environments where our teamscan always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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