3D Animator (Mobile Game)

igg

Vancouver

On-site

CAD 55,000 - 90,000

Full time

14 days+
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Benefits offered by this job

13 days vacation
5 paid sick days
Health, dental, vision coverage
RRSP matching
Monthly commuter allowance
Team lunches
Festival bonuses
Gifts for employees’ children
Employee referral bonuses
On-site gym
Bike parking
Casual dress code
Discounts at restaurants

Job summary

IGG Canada is seeking a skilled 3D Animator to join our on-site Vancouver studio. You will create high-quality real-time animations for 3D game assets, collaborating with the art team to align with the project’s artistic vision and gameplay requirements.

The role requires extensive Maya experience, Unity proficiency, and a strong portfolio of character animation. Preference for candidates open to Spine for 2D integration and proactive collaboration with Lead Animator and Creative Director.

Qualifications

  • 5+ years of professional character animation experience using Maya.
  • Proficient with auto-rigging tools and character rigging.
  • Demonstrated experience working in Unity, with at least one shipped game title.
  • Excellent 3D character animation skills for humanoid figures.
  • Willingness to learn Spine for 2D in-game use.
  • Knowledge of gameplay animation technologies and production tools.
  • Eagerness to learn new workflows and improve production processes.
  • Excellent written and verbal communication.

Responsibilities

  • Develop high-quality animations for real-time 3D game assets, including cycles and cinematic cutscenes.
  • Collaborate in animation design, define references, brainstorm ideas, and validate concepts.
  • Produce in-game character animations using the Unity engine.
  • Rig characters and assets using proprietary studio tools.
  • Participate in team meetings with Lead Animator and Creative Director.
  • Collaborate with art, design, and programming teams to improve workflows.
  • Research and implement new techniques to improve production pipeline, including AI tools.
  • Perform additional tasks as assigned.

Skills

Maya
Unity
Rigging
Character animation
Spine
Mocap

Tools

Auto-rigging tools
Unity
Proprietary tools

Job description

About IGG Canada

IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our studio provides a spacious, high-tech, and inspiring environment for creativity and collaboration.

IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Founded in 2006, IGG has grown into a leading global game developer and publisher, with studios and operations across China, the Philippines, Singapore, the United States, and Canada, where IGG established its Canadian studio in 2013.

IGG has built a global presence through strategic partnerships with major gaming platforms, including Facebook, iOS, Amazon, Google Play, Kongregate, and others. Today, our games reach millions of players around the world.

About the Role

We are seeking a skilled 3D Animator to join our dynamic art team. In this role, you will create high-quality animations for real-time 3D game assets, bringing characters and gameplay experiences to life while supporting the project's overall artistic vision.

Position: 3D Animator

Game Project: Join our talented team to work on a 3D simulation mobile game!

Report to: Lead 3D Animator

Hiring Level: Experienced

Start Date: ASAP

Location: 988 West Broadway, Vancouver, BC V5Z 1K7 (Fully on-site)

Salary Range: $55,000 - $90,000 annually, negotiable and commensurate with skills and experience

Hiring Process
  1. Resume and portfolio/showreel review
  2. Art test to demonstrate your skills and approach to the role
  3. Interviews to meet the team and discuss your experience and qualifications
  4. Professional reference check conducted with your consent
  5. Formal offer subject to satisfactory reference check results and internal approval
Employment Terms
  • Less than 1 year of relevant experience: Initial 3-month contract
  • 1-3 years of relevant experience: Initial 1-year contract
  • More than 3 years of relevant experience: Permanent position

Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.

Job Responsibilities
  • Develop high-quality animations for real-time 3D game assets, including short cycles, locomotion cycles, and cinematic cutscenes.
  • Collaborate in the animation design process by defining references, brainstorming ideas, and validating concepts.
  • Produce visually compelling animations for in-game characters using the Unity engine.
  • Rig characters and other in-game assets utilizing our proprietary studio tools.
  • Actively participate in team meetings and discussions, working closely with the Lead Animator and Creative Director.
  • Collaborate with art, design, and programming teams to enhance and refine the animation workflow.
  • Research and implement new animation techniques and best practices to improve our production pipeline.
  • Using AI tools to speed up the workflow and create visual references for animation.
  • Perform additional tasks as assigned by the team.
Requirements
  • 5+ years of professional character animation experience using Maya.
  • Proficient with auto-rigging tools and character rigging, with the ability to work independently.
  • Demonstrated experience working in Unity, with at least one shipped game title.
  • Exceptional skills in 3D character animation for bipedal and humanoid figures, as well as other organic forms..
  • Willingness and aptitude to learn 2D animation in Spine for in-game use.
  • In-depth knowledge of gameplay animation technologies and production tools.
  • Enthusiasm for learning new workflows and continuously improving production processes.
  • Excellent written and verbal communication skills.
  • Proven track record of delivering high-quality work under tight deadlines in a fast-paced setting.
Bonus to Have
  • Experience with motion capture (Mocap).
  • Experience in game visual effects (VFX).
  • Traditional hand drawing skills.
What We Offer
  • 13 days of accrued paid vacation and 5 paid sick days annually.
  • Comprehensive health, dental, vision, and prescription coverage after 3 months.
  • Active Living Benefit and Training/Development fee reimbursement after 3 months.
  • Paid statutory holidays.
  • Paid holiday closure between Christmas and New Year's.
  • RRSP matching after 1 year.
  • Monthly commuter allowance after 3 months.
  • Monthly team lunches.
  • Festival bonuses and gifts.
  • Gifts for employees’ children.
  • Employee referral bonuses.
Office & Team Perks
  • Bike parking at the office and company-paid parking.
  • Regular working hours from 10 a.m. to 6 p.m., including a paid lunch break.
  • On-site entertainment facilities and gym.
  • Casual dress code.
  • Employee discounts at nearby restaurants and cafés through company partnerships.
  • Employee-led clubs, social activities, and community initiatives supported by company funding.
  • Snacks and drinks provided.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Animator (Mobile Game)
3D Animator (Mobile Game)

IGG.com Canada • Vancouver

On-site
CAD 55,000 - 90,000
Vacation days
Health, dental, vision coverage
RRSP matching
+6
3D Animator (Mobile Game) igg · USD 55k-90k/yr Vancouver, Canada Workplace On-site 13 hours ago
3D Animator (Mobile Game) igg · USD 55k-90k/yr Vancouver, Canada Workplace On-site 13 hours ago

Content Creators • Vancouver

On-site
CAD 55,000 - 90,000
Vacation days (13)
Health benefits
RRSP matching
+7
3D Character Artist (Mobile Game)
3D Character Artist (Mobile Game)

IGG.com Canada • Vancouver

On-site
CAD 60,000 - 90,000
13 days of paid vacation
5 paid sick days
Health coverage after 3 months
+5
3D Character Artist (Mobile Game)
3D Character Artist (Mobile Game)

igg • Vancouver

On-site
CAD 65,000 - 90,000
Paid vacation & sick days
Health, dental, vision coverage
RRSP matching
+3
Senior Technical Artist (Mobile Game)
Senior Technical Artist (Mobile Game)

IGG.com Canada • Vancouver

On-site
CAD 80,000 - 100,000
Health coverage
RRSP matching
Paid vacation
+3
2D Generalist (Mobile Game)
2D Generalist (Mobile Game)

IGG.com Canada • Vancouver

On-site
CAD 55,000 - 90,000
13 days paid vacation and 5 paid sick
Health coverage after 3 months
RRSP matching after 1 year
+2
Intermediate Technical Artist (Mobile Game)
Intermediate Technical Artist (Mobile Game)

IGG.com Canada • Vancouver

On-site
CAD 63,000 - 85,000
Vacation days
Health insurance
RRSP matching
+3
2D Generalist (Mobile Game)
2D Generalist (Mobile Game)

igg • Vancouver

On-site
CAD 55,000 - 90,000
13 days vacation + 5 sick days
Health, dental, vision coverage after
RRSP matching
+2
2D Generalist (Mobile Game)
2D Generalist (Mobile Game)

IGG I Got Games • Vancouver

Hybrid
CAD 55,000 - 90,000
Vacation & sick days
Health/dental/vision
RRSP matching
+2
Intermediate Technical Artist (Mobile Game)
Intermediate Technical Artist (Mobile Game)

igg • Vancouver

On-site
CAD 63,000 - 85,000
Vacation days
RRSP matching
Commuter allowance
+2